Why Atomfall might be winning the award for most annoying mechanics
Ever tried tearing tape? You might think it’s a simple task, but in Atomfall, it requires a specialized skill and incredibly steady hands.

Weird designs in games can either crack us up or drive us crazy. Invisible walls always get in the way just when it seems like you should be able to pass through. Sometimes, the main path feels too boring, and that tempting hill looks totally climbable – until it isn't. But nothing is more annoying than bad lock-picking mechanics or objects that should be accessible but aren’t because of some tedious thing. Looks like Atomfall has its fair share of those moments too.
Someone is testing our limits
For me, Morrowind had the worst lockpicking. You just had to spam clicks on the lock and hope for a good roll. No skill, no mini-game, just pure luck. And don’t even get me started on Kingdom Come: Deliverance, at least at launch. A lot of us straight-up quit the game because of how frustrating lockpicking was. In Fallout 4. Some doors were already broken, missing panels, or had massive holes in them, but nope, you still had to pick the lock to get through.
I think Atomfall takes the crown for the most annoying mechanics now. A Reddit user, 5xad0w, posted on Reddit about the most bizarre design choice ever. Apparently, you can’t pick up a Molotov Cocktail that’s taped to a chest because you need special training for that "advanced" task.
There’s already some frustration about the limited backpack space in the game, and if these types of challenges are the developers' way of testing what works, we already know how that's going to turn out.