While PoE 2 swallows Diablo 4 on Steam, Last Epoch devs announce Season 2 features. Improved endgame and new player support top priority
The second season of Last Epoch will launch next April. The developers have revealed another part of new features heading to the game.
While Path of Exile 2 is currently on the lips of every hack'n'slash fan, it's also worth keeping an eye on what the competition is doing. Eleventh Hour Games has just announced numerous new features and presented an updated roadmap for Last Epoch. It must be admitted that the upcoming season promises to be very interesting.
Novelties in the second season of Last Epoch
Let's remember that the first season launched back in July of this year and didn't fully meet the players' expectations. So, the developers are making their fans wait a really long time for the next big update. The wait for happiness is slowly coming to an end, and as we get closer to the second season, the developers intend to reveal something more.
The second season focuses on areas that have sparked the greatest interest, such as expanded content in the endgame, a better experience for new players, and improvements to dungeons, performance, and balance. Yesterday a post was published on the forum where the devs mentioned a few specific elements.
- Monolith of Fate - new Echoes (such as Woven Echoes) and enemies will be added, and the existing ones will be redesigned to increase diversity.
- Weaver Faction Tree – we will receive a new faction that will allow us to expand the monolith timelines. Every player will be able to join it regardless of other affiliations.
- Dungeon improvements - the dungeons currently in the game will receive many improvements based on community feedback.
- Sentinel Overhaul – the character will receive some changes to his skill trees, both passive and active.
- Tombs and cemeteries - completely new side zones, randomly encountered in the monolith.
- Champion Enemies – a more dangerous class of rare enemies will be coming to the game, offering an increased chance of better loot.
- Expansion of the crafting system - new options for improving items will be introduced.
- New bosses in the final stage of the game.
Besides, the devs have ensured that they will fix many bugs to provide a more stable and efficient experience. Numerous smaller features will be added, including UI improvements, changes to keys, improved sounds, and much more.
Unfortunately, the second season will launch a bit later than initially estimated. It won't hit the servers until April 2025. The developers made this decision to provide players with the best possible experience.
What awaits us in the future?
In the revealed roadmap, the developers also briefly outlined what we can expect in the future after the end of season 2. There isn't much of it and it's only written in general terms, so we'll have to wait a bit for more specific information.
In the future, new "pinnacle bosses," the most powerful enemies, will be added to the game, available to defeat in the final stage of the game. The monolith system will continue to be improved, and the campaign will get a continuation. In addition, "skill seals" will be added, as well as transmogrification and dyes systems. Controller improvements were also announced.
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