author: Miriam Moszczynska
Warbands in Diablo Immortal Make no Sense; Fans Demand Changes
Warbands in Diablo Immortal are giving the community a headache. The system makes absolutely no sense against existing clans and people are demanding that it be removed.
Source: blizzard.com
Functioning of warbands in Diablo Immortal is, according to players, completely pointless. Blizzard, however, is taking the mechanic further by tying them to rewards, which only further fuels user dissatisfaction.
What are warbands in DI?
Warbands are groups of eight, which we can initiate on our own or join.. As a warband, we can also set up a camp, although to do so, players must kill 10,000 monsters together.
The camp enables the players not only to assign roles or use chests, but also guarantees unique rewards from raids. It is worth mentioning that when someone leaves the squad, the progress you have made together is lost.
On paper, the mechanic seem somewhat useful. However, players have quite a few objections, which in fact apply to every aspect that was mentioned.
It makes no sense
The player who made the matter go public in the Diablo Immortal community is Cadenca. He wrote that in the face of clans, which can be joined by up to a few dozen people, warbands are simply pointless.
"The warbands are utterly toxic game design, and even within clans there are throwaway warbands that clan members just join in order to kill a certain boss for a special warband bonus."
Moreover, in patch 1.5.2, which hit the game's servers today, included a novelty related to warbands. Namely, for completing a weekly raid, warband members will be able to buy an eternal legendary emblem for 1600 platinum..
In all this, a question arises, why did DI need another division. For good measure, it would be clans that could take over the function of warbands, and groups of eight would only serve as an extra, offering passive buffs - as one commenter suggested.
Nevertheless, players want this system in the game to be changed. The necessity to join warbands in order to be able to perform a given raid, or the punishment that befalls the remaining seven people when someone leaves the group, are so bad, according to players, that warbands should be removed from the game altogether. Although the users can probably only dream about that.