The Division 2 Patch Adds New Stronghold and Challenges

A patch is coming to Tom Clancy's The Division 2 next week, which will enable us to assault a news stronghold, called Tidal Basin. The patch will also add weekly invasions and additional difficulty levels.

Adrian Werner

The Division 2 Patch Adds New Stronghold and Challenges - picture #1
An update will be released next week.
THE DIVISION 2 IN A NUTSHELL:
  1. Developer: Massive Entertainment
  2. Publisher: Ubisoft
  3. Genre: action game
  4. Platforms: PC, XONE, PS4
  5. Release date: March 15, 2019.

Ubisoft's online shooter Tom Clancy's The Division 2 will receive patch 1.7 today, focusing mainly on improvements related to optimisation. Massive Entertainment >also revealed information about the next update, called Tidal Basin, which will be released on April 5.

The update will introduce a new mission to move forward the main story. We will finally be able to attack the last enemy stronghold - the eponymous Tidal Basin. The base is to be more technologically advanced than previous locations of this type, making the assault a fresh experience. The size of the new stronghold will resemble Roosevelt Island.

Completion of this task will advance our character to World Tier 5. This will bring out more dangerous enemies, the elimination of which will provide us with better items. The update will also introduce new equipment sets.

Tier 5 will also introduce weekly invasions on recaptured fortresses and other types of missions. We will also be able to play challenges on the new, Heroic level of difficulty. It will offer not only stronger opponents and better items, but also some rule changes, which the devs are not ready to reveal just yet.

Let's remind that Tom Clancy's The Division 2 launched on March 15 on PC, PlayStation 4 and Xbox One. The game was warmly received and the PC version has an average Metacritic score of 85%.

  1. The Division 2 - game guide
  2. The Division 2 - official website

Tom Clancy's The Division 2

March 15, 2019

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Adrian Werner

Author: Adrian Werner

A true veteran of the Gamepressure newsroom, writing continuously since 2009 and still not having enough. He caught the gaming bug thanks to playing on his friend's ZX Spectrum. Then he switched to his own Commodore 64, and after a short adventure with 16-bit consoles, he forever entrusted his heart to PC games. A fan of niche productions, especially adventure games, RPGs and games of the immersive sim genre, as well as a mod enthusiast. Apart from games, he devourers stories in every form - books, series, movies, and comics.

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