interviews Latest news

„The Curse of Success” and Overconfidence Are Reasons for Paradox’s Failures. Company Returns to Its Roots and Focuses on Pre-Production

„The Curse of Success” and Overconfidence Are Reasons for Paradox’s Failures. Company Returns to Its Roots and Focuses on Pre-Production

Smaller games, longer pre-production, and more prototypes and beta testing. These are the assumptions Paradox Interactive has made to avoid a repeat of Cities: Skylines 2.

video games

Jacob Blazewicz

October 9, 2024

„The Curse of Success” and Overconfidence Are Reasons for Paradox’s Failures. Company Returns to Its Roots and Focuses on Pre-Production
Ubisoft Explained Why We Had to Wait So Long for Assassin's Creed Game Set in Japan

Ubisoft Explained Why We Had to Wait So Long for Assassin's Creed Game Set in Japan

The lead producer of Assassin's Creed: Shadows gave reasons why we had to wait so long for an installment of the series set in Japan.

video games

Maciej Gaffke

August 13, 2024

Ubisoft Explained Why We Had to Wait So Long for Assassin's Creed Game Set in Japan
Are „Dead” Games a Good Thing? Palworld Dev Believes That Emphasis on „Endless Development” Is Bad for the Industry

Are „Dead” Games a Good Thing? Palworld Dev Believes That Emphasis on „Endless Development” Is Bad for the Industry

John „Bucky” Buckley of PocketPair studio joined developers criticizing current trends of looking at the success of games (including Palworld) only through the prism of the number of players in a given title.

video games

Jacob Blazewicz

July 31, 2024

Are „Dead” Games a Good Thing? Palworld Dev Believes That Emphasis on „Endless Development” Is Bad for the Industry
Kingdom Come 2 Set to Be More 'Dark and Serious.' However, Devs Assure Style Continuity from Original

Kingdom Come 2 Set to Be More 'Dark and Serious.' However, Devs Assure Style Continuity from Original

Kingdom Come: Deliverance 2 will be better, more serious, and darker than the first installment of the series, but the Warhorse Studio is talking about evolution rather than revolution.

video games

Jacob Blazewicz

April 22, 2024

Kingdom Come 2 Set to Be More 'Dark and Serious.' However, Devs Assure Style Continuity from Original
RoboCop Devs Have Eyes On Several Big IPs. They Also Revealed Rogue City Was Done in 3 Years

RoboCop Devs Have Eyes On Several Big IPs. They Also Revealed Rogue City Was Done in 3 Years

In an interview with Exputer, the director of RoboCop: Rogue City, Piotr Latocha, revealed some interesting facts about the game's development and Teyon studio's plans for the future.

video games

Kamil Kleszyk

January 11, 2024

RoboCop Devs Have Eyes On Several Big IPs. They Also Revealed Rogue City Was Done in 3 Years
Will Pokemon Entertain Us for Hundreds of Years? That's What Head of The Pokemon Company Wants

Will Pokemon Entertain Us for Hundreds of Years? That's What Head of The Pokemon Company Wants

In an interview with the editor of The Guardian, the chief operating officer of The Pokemon Company, Takato Utsunomiya, stated that the company's goal is to „keep Pokemon alive for hundreds of years.” In this regard, he also touched on several issues related to the brand's future.

video games

Michal Harat

November 22, 2023

Will Pokemon Entertain Us for Hundreds of Years? That's What Head of The Pokemon Company Wants
Want to Ask Valve About Half-Life 3? You Just Got a Great Opportunity

Want to Ask Valve About Half-Life 3? You Just Got a Great Opportunity

Valve employees will soon answer questions from fans of Counter-Strike, Dota 2, Team Fortress 2 and the company's other games.

video games

Jacob Blazewicz

October 11, 2023

Want to Ask Valve About Half-Life 3? You Just Got a Great Opportunity
3,000 People Working on Call of Duty; Activision Has Plans for Several Years Ahead

3,000 People Working on Call of Duty; Activision Has Plans for Several Years Ahead

Call of Duty is a priority for Activision. Games in the series are planned several years ahead, so fans will certainly not be short of fun.

video games

Maciej Gaffke

October 4, 2023

3,000 People Working on Call of Duty; Activision Has Plans for Several Years Ahead
Abandoning Cyberpunk 2077 Was Not an Option: 'Version 2.0 is the Culmination'

Abandoning Cyberpunk 2077 Was Not an Option: 'Version 2.0 is the Culmination'

Project RED never intended to abandon Cyberpunk 2077. According to the game's director, all decisions, actions and updates led to version 2.0.

video games

Adam Adamczyk

September 29, 2023

Abandoning Cyberpunk 2077 Was Not an Option: 'Version 2.0 is the Culmination'
Video Games Should Cost $100, Capcom CEO Says

Video Games Should Cost $100, Capcom CEO Says

You may soon have to pay a lot more for a copy of a video game. Such a solution is strongly advocated by Capcom's CEO.

video games

Maciej Gaffke

September 26, 2023

Video Games Should Cost $100, Capcom CEO Says
Peter Molyneux Regrets Making Exaggerated Promises About His Games

Peter Molyneux Regrets Making Exaggerated Promises About His Games

The famous British programmer recently admitted that he is remorseful after interviews in which he made unfulfilled promises concerning his games.

video games

Maciej Gaffke

September 6, 2023

Peter Molyneux Regrets Making Exaggerated Promises About His Games
Bethesda is Serious About Religion in Starfield; Team Consulted a Jesuit

Bethesda is Serious About Religion in Starfield; Team Consulted a Jesuit

Religion will be one of the most important elements in the upcoming Starfield. The game's lead designer confessed that the help of a former screenwriter, a Jesuit who is currently training to be a priest, was enlisted.

video games

Maciej Gaffke

August 31, 2023

Bethesda is Serious About Religion in Starfield; Team Consulted a Jesuit
Alan Wake 2 Will Have us More Vulnerable and the Enemies Bigger and More Dangerous

Alan Wake 2 Will Have us More Vulnerable and the Enemies Bigger and More Dangerous

The director of Alan Wake 2 has revealed new info about the game. During an interview with Edge, he revealed what series the developers were inspired by and what they focused on.

video games

Maciej Gaffke

August 11, 2023

Alan Wake 2 Will Have us More Vulnerable and the Enemies Bigger and More Dangerous
CP2077 Phantom Liberty With New Ending, but Not One Fans Would Like

CP2077 Phantom Liberty With New Ending, but Not One Fans Would Like

In a recent interview, a CD Projekt RED representative revealed that Phantom Liberty will introduce a new ending to Cyberpunk 2077.

video games

Maciej Gaffke

July 8, 2023

CP2077 Phantom Liberty With New Ending, but Not One Fans Would Like
Peter Molyneux Has an Idea 'Not Seen in Any Game Before'

Peter Molyneux Has an Idea 'Not Seen in Any Game Before'

The father of the Fable series and the unforgettable Black & White, Peter Molyneux, has revealed that his upcoming project will be reminiscent of the greatest hits he created.

video games

Kamil Kleszyk

July 7, 2023

Peter Molyneux Has an Idea 'Not Seen in Any Game Before'
Pawel Sasko Admits - This Element of Cyberpunk Was Too Much

Pawel Sasko Admits - This Element of Cyberpunk Was Too Much

Artists rarely consider their works fully completed. This also applies to game developers. Pawel Sasko of the CD Projekt Red studio shared with us which element of Cyberpunk 2077 they overdid – if he could, he would probably change it today!

video games

Hubert Sledziewski

July 3, 2023

Pawel Sasko Admits - This Element of Cyberpunk Was Too Much
Pawel Sasko on Blood Baron Quest: ''There was nothing like this in games before.''

Pawel Sasko on Blood Baron Quest: ''There was nothing like this in games before.''

The storyline of the Bloody Baron is one of the best, most mature stories in The Witcher 3 – and perhaps in games in general. Pawel Sasko from the CD Projekt Red studio told us about the inspiration behind it.

video games

Hubert Sledziewski

July 3, 2023

Pawel Sasko on Blood Baron Quest: ''There was nothing like this in games before.''
Pawel Sasko On Dramatic Death in The Witcher 3: ''It Had to Hurt.''

Pawel Sasko On Dramatic Death in The Witcher 3: ''It Had to Hurt.''

Pawel Sasko, the lead quest designer for The Witcher 3, revealed to us where he got the idea to kill an important character in Wild Hunt. Warning: spoilers!

video games

Hubert Sledziewski

June 30, 2023

Pawel Sasko On Dramatic Death in The Witcher 3: ''It Had to Hurt.''
CD Projekt Representative on Difficult Behind-the-scenes of Cyberpunk 2077's Development

CD Projekt Representative on Difficult Behind-the-scenes of Cyberpunk 2077's Development

A representative of CD Projekt RED recently gave an interview to GamesIndustry.biz. In it, the developer mentions the difficult process of rebuilding trust of gamers and shares general plans for the future.

video games

Adam Celarek

June 27, 2023

CD Projekt Representative on Difficult Behind-the-scenes of Cyberpunk 2077's Development
'Starfield Has Fewer Bugs Than Any Bethesda Game as It is,' Claims Xbox Studios Head

'Starfield Has Fewer Bugs Than Any Bethesda Game as It is,' Claims Xbox Studios Head

There are many indications that Starfield will make a nice addition to Bethesda's portfolio. The upcoming space RPG is expected to be the least bugged production in the studio's history.

video games

Kamil Kleszyk

June 13, 2023

'Starfield Has Fewer Bugs Than Any Bethesda Game as It is,' Claims Xbox Studios Head