Stardew Valley Dev Apologized to Players for Broken Mods. Work Accident Will Result in Changes to Game Development
A recent update to Stardew Valley temporarily messed up mods. It's already been fixed, but the game's developer apologized for the problems anyway and promised they won't happen again.
The recently released update 1.6.9 for the PC version of Stardew Valley has proven to be quite problematic. Apart from the long-awaited game improvements, the patch broke many mods. Even though the game's creator, Eric Barone, doesn't officially support the mod, he still decided to apologize for these issues.
- As he explains, the reason for these problems is the update being released too early. Typically, patch releases are coordinated with modders who create SMAPI (Stardew Modding API), a project that provides infrastructure and tools for modifying the game. This time it was missing.
- Eric Barone reassured fans that a new version of SMAPI is being developed, ensuring mod compatibility with patch 1.6.9. Players didn't have to wait long, as the updated edition of this project, marked with the number 4.1.7, launched a few hours after the developer's post was published.
- At the same time, Barone emphasizes on Steam that you can always revert the game to the previous version if something similar happens in the future.
Eric Barone also detailed his plans for avoiding similar issues in the future. In addition to overseeing coordination with SMAPI creators, he will also release updates less frequently. The patches released will be bigger. In this way, modders won't have to constantly adjust their projects to the new version of the game.
Stardew Valley was released in February 2016 on PC. The game was then ported to PlayStation 4, Xbox One, Nintendo Switch, and PlayStation Vita consoles, as well as to mobile devices with iOS and Android systems.