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News video games 04 November 2024, 04:05

author: Jacob Blazewicz

„Shi**y Copies of Original Games.” Dev of Acclaimed City Builder Sees No Future for AI-Created Games

Thomas Sala isn't a fan of Oasis. For the creator of Bulwark: Falconeer Chronicles, the project to show the potential of AI is proof that such projects will never have „sense, purpose, or logic.”.

Source: Etched / Decart.
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The AI-generated live game presentation sparked mixed reactions. While many people appreciated this technology as a tool for developing games, others saw it as a way to simplify training for so-called AI transformers. However, the show itself didn't really cause any admiration. Tomas Sala, the developer of Bulwark: Falconeer Chronicles, was particularly critical in his comments about Oasis, using unrefined language.

The developer didn't attempt to be subtle in his posts on X. Sala stated directly that what was shown in Oasis are (to euphemize) shoddy copies of the original games that aim to "flood" the market. After a session with the "game," the dev sees no "sense or purpose or logic" in it, but merely a "random hallucination" of what the AI thinks Minecraft should look like.

"AI doesn't reproduce or copy."

Yeah right, look at this AI future! Shi**y copies of original games. That's all AI synthesis is a shi**er copy intended to flood the market.

Welcome to the Mediocralypse!

There is no reasoning or goal or logic there. It's just some random hallucination of what it [the artificial intelligence] thinks Minecraft should look like.

It's like a puddle of mush and anyone with half a brain can see it's never going to be an experience of logic and goals and reason.

Basically, no one tries to defend the quality of Oasis or previous, similar projects: based on GTA and Doom. Many people even question the practical application of this technology, since it requires reliance on source material: recordings from a finished game.

However, many internet users point out that this is a typical first step for a new technology, and it's hard to expect it to be flawless in a constantly changing environment. For instance, the most common complaint is that the image quality deteriorates after turning 360 degrees. The most important thing, according to these people, is that Oasis "works," which proves the validity of the concept. Even if it won't be applied in practice anytime soon (if ever).

Jacob Blazewicz

Jacob Blazewicz

Graduated with a master's degree in Polish Studies from the University of Warsaw with a thesis dedicated to this very subject. Started his adventure with GRYOnline.pl in 2015, writing in the Newsroom and later also in the film and technology sections (also contributed to the Encyclopedia). Interested in video games (and not only video games) for years. He began with platform games and, to this day, remains a big fan of them (including Metroidvania). Also shows interest in card games (including paper), fighting games, soulslikes, and basically everything about games as such. Marvels at pixelated characters from games dating back to the time of the Game Boy (if not older).

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