Shaders compilation in Marvel Rivals may result in a black screen for some players
Compiling shaders in Marvel Rivals can take a lot of time for many gamers. Here’s everything about the process and what might be causing the black screen.
After months of anticipation and beta testing, Marvel Rivals has finally arrived. Unfortunately, PC players are facing a series of performance issues. From frequent crashes and stuttering to complete freezes, many players can't even launch the game due to DirectX errors. Others are trapped on the 99% loading screen or are unable to progress due to a long shader compilation times.
Long shaders compilation process in Marvel Rivals explained
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When you first launch Marvel Rivals, the game needs to optimize itself for your specific hardware through a process called shader compilation. It may take some time, especially on lower-spec PCs. Next launches will be much quicker, but keep in mind that major updates may also trigger longer shaders compilation times.
However, if shaders compilation causes your game to crash or display a black screen, it's likely that your PC doesn't meet the minimum system requirements. Be sure to check if your PC is capable of running Marvel Rivals:
- Operating System: Windows 10 64-bit,
- Processor: Intel Core i5-6600 K or AMD Ryzen 5 1600X,
- Graphics card: NVIDIA GeForce GTX 1060 / AMD RX 580 / Intel Arc A380,
- Memory: 16 GB RAM,
- DirectX: Version 12,
- Disk Space: 70 GB (SSD is recommended).
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