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News video games 10 November 2020, 23:10

author: Karol Laska

Nvidia Won't Have Exclusive Ray Tracing in Cyberpunk 2077

Nividia's representative ruled that the company has no temporary exclusivity for the use of ray tracing in Cyberpunk 2077. This contradicts previous reports of CD Projekt RED.

In the second half of October we informed about the words of one of CD Projekt RED employees, Artur Knapik, that ray tracing in Cyberpunk 2077 was initially an exclusive feature, reserved for Nvidia cards. The news went into the world, and over time we received more and more indications suggesting that the truth might be a little different. First, AMD communicated via AdoredTV that it intends to support all upcoming games using standard ray tracing, and recently Nvidia has also taken an official position.

The company's representative, Brian Burke, made a very clear statement in an interview for Wccftech:

Cyberpunk 2077 uses the industry standard DirectX Ray Tracing API. It will work on any DXR-compatible GPU. Nothing related to Cyberpunk 2077 ray tracing is proprietary to NVIDIA..

And so all previous rumors have been denied in two sentences. Nevertheless, it is important to note that they were not unfounded, and there was a grain of truth in them. To make things cleare, we really will experience some exclusive ray tracing elements in Cyberpunk 2077 , and they're going to appear in the PC version of the game. However, let's avoid unnecessary repetitions, as you can read more about the case in this news. It's possible that these improvements will also be implemented on versions for next-gen platforms, PlayStation 5 and Xbox Series X/S.

Cyberpunk 2077 is currently scheduled to launch on December 10, 2020 - in addition to the aforementiond platforms, it will also appear on PlayStation 4 and Xbox One.

Karol Laska

Karol Laska

His adventure with journalism began with a personal blog, the name of which is no longer worth quoting. Then he interpreted Iranian dramas and the Joker, writing for cinematography journal, which, sadly, no longer exists. His writing credentials include a degree in film studies, but his thesis was strictly devoted to video games. He has been writing for Gamepressure since March 2020, first writing a lot about movies, then in the newsroom, and eventually, he became a specialist in everything. He currently edits and writes articles and features. A long-time enthusiast of the most bizarre indie games and arthouse cinema. He idolizes surrealism and postmodernism. He appreciates the power of absurdity. Which is probably why he also tried soccer refereeing for 2 years (with so-so results). He tends to over-philosophize, so watch out.

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