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News video games 03 August 2016, 14:07

author: Mike Manka

How The Witcher 3 came to life? – discussion panel with CD Projekt RED

The developers from CD Projekt RED talked about how the game came to life, the development process, challenges they encountered and what ultimately didn’t make the final cut.

On June 9, 2016, GRY-OnLine S.A. and tvgry.pl had an annual event where the fans could meet with the editorial team of both sites. During this year’s event, the developers from CD Projekt RED were invited to attend and talk about The Witcher 3: Wild Hunt and the expansion Blood and Wine that was released a few days before that event. You can watch the whole panel on Gamepressure’s YouTube channel. The discussion was held in Polish, but we’ve prepared complete English subtitles.

During the panel entitled “Development of The Witcher 3 and how is Toussaint rooted in Cracow?”, the developers talked about their work on the Wild Hunt, what challenges they encountered in the creative process and what mechanics had to be abandonded and never made it into the final cut of the game.

CD Projekt RED was represented by:

  • Konrad Tomaszkiewicz – Game Director
  • Kacper Niepokolczycki – Environment Artist
  • Blazej Augustynek – Quest Designer
  • Tomasz Marchewka - Writer

The Witcher 3: Wild Hunt was released on May 19, 2015 and was followed by two expansions: Hearts of Stone and Blood and Wine. There won’t be any more expansions to the game, but the developers already mentioned that The Witcher 3 will get a GOTY version this year.

Mike Manka

Mike Manka

He started his adventure with GRYOnline.pl in April 2015 by responding to emails and preparing reports in Excel. Later, he worked on the Gameplay.pl service, the Editorials at Gamepressure.com and its YouTube channel, in the meantime developing his skills at tvgry.pl. Since 2019, he has been responsible for creating and developing the tvfilmy channel, and since 2022 he has been the editor in charge of the video department, which currently includes tvgry, tvgry+, tvfilmy and tvtech. He owes his employment at GRYOnline.pl partially thanks to English philology. Even though he is currently working on many things, gaming still remains closest to his heart. In his free time, he reads books, watches series, and plays several instruments. He has been dreaming of owning a Mustang for years.

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