Burning Shores DLC Map Compared to Horizon Forbidden West
The debut of the Burning Shores expansion for last year's hit Horizon: Forbidden West offers a brand new, large and diverse region. Check out the DLC's map and see how the new area from the expansion compares to the base game.
The Burning Shores for Horizon: Forbidden West officially debuted yesterday. In it, we follow a brand new story and visit a fresh region, which turns out to be the ruins of Los Angeles.
A new region and a new machine
New areas available in Burning Shores are quite extensive and offer diverse locations for exploration. Aloy visits numerous archipelagos, underwater locations and even lava-covered areas.
Due to the island nature of the DLC, much of the collectibles in Burning Shores is hidden in vast underwater areas.
Fortunately for players the creators have prepared a brand-new machine-mount - the Waterwing, which allows for free exploration of underwater locations.
Burning Shores map and comparison with the base game
The areas available as part of the Burning Shores expansion are presented below.
To get a good idea of the size of the new region in Forbidden West, it's worth comparing it with the area from the base game, the "clearing" of which from collectible provided about 80 hours of gameplay.
Map of the base game Horizon Forbidden West juxtaposed with the new region from the add-on. Source: gamepro.de.
As we can see, the new region that went into Forbidden West along with the new DLC, is about 20-25% of the size of the map from the base.
Following this line, we can assume that completing all the side activities in Burning Shores should take players at least 20 hours.
Warm reception of the DLC
It is worth mentioning that Horizon Forbidden West - Burning Shores was met with a warm (but not as good as the base game) reception from critics. At this point it can boast an average rating of 83/100 on Opencritic.
The expansion is available exclusively on PlayStation 5, and the developers have cancelled the PlayStation 4 version (supported by the base game), explaining that last-gen consoles are not powerful enough to handle the changes the developers made in the DLC.