What Improvements Can We Expect in Games from PS5 Pro? Devs Confirm New Features, Experts Verify Some of the Info
Game developers outlined on Sony's blog what improvements they will bring to their titles with the PlayStation 5 Pro.
The announcement of the new version of PS5 - its pre-orders have just started - hasn't yet sparked much enthusiasm among players. Perhaps that's why this week Sony gave voice to developers who revealed improvements coming to their games on the PlayStation 5 Pro console.
The developers' statements were collected in two articles published on the official PlayStation brand blog. There, representatives from studios such as Naughty Dog, Remedy Entertainment, Guerrilla Games, Avalanche Software, and Ubisoft presented new features coming to their games, made possible by the enhanced power of the PS5 Pro.
Below we have posted a brief summary. Of course, this all sounds great on paper, especially the promise of options that combine the benefits of performance and quality modes (i.e. greater efficiency while maintaining better visual presentation), at least in theory. However, these will likely be intermediate modes, requiring some concessions.
Despite the presentations thus far, gamers continue to question the justification for buying a new, "improved" version of the PlayStation 5, even (or especially?) after the otherwise promising showcase of Final Fantasy VII: Rebirth. Ironically, unofficial material has put players in a better mood for PS5 Pro: a summary of tests conducted by Digital Foundry. You can watch a video below that confirms at least some of the information from the PlayStation blog posts.
PS5 Pro - improvements in "premiere" titles
- Alan Wake 2 – in performance mode: 4K / 60 FPS and visual fixes.
- Assassin's Creed: Shadows – ray-tracing (global lightning) and greater detail at close and long distances.
- Dragon's Dogma 2 – PSSR support and new ray tracing technologies.
- Final Fantasy VII: Rebirth – Enhanced mode combines Performance and Fidelity, higher resolution in 60 fps mode, and PSSR support.
- Gran Turismo 7 – ray tracing (including during races and Raytrace Priority mode) and experimental 8K/60 fps mode.
- Hogwarts Legacy – refreshed ray-traced quality mode, improved environmental reflection effects, ray-traced shadows, and PSSR support in all visual modes
- Horizon: Forbidden West – quality mode at 60 fps, visual engine improvements (hair, clouds, depth of view, shadows, etc.), and more details in performance mode.
- Metal Gear Solid Delta: Snake Eater – ray tracing, better performance, and higher resolutions with PSSR support.
- Rachet and Clank: Rift Apart – 4K/60 fps mode with ray tracing (Performance Pro Mode; resolution upscaling from 1440p with PSSR support).
- Resident Evil 4 – better performance and “ultra high resolutions” with PSSR support.
- Resident Evil Village – 120 fps mode and “ultra high resolutions” with PSSR support.
- Rise of the Ronin – increased environmental detail and performance.
- Marvel's Spider-Man series – 4K/60 fps mode with ray tracing (resolution upscaling from 1440p with PSSR support).
- Star Wars Jedi: Survivor – native 4K resolution support and improved performance mode (higher resolution and ray tracing: shadows and ambient occlusion).
- Stellar Blade – 4k/50 fps and 80 fps modes plus more detail and more grainy textures using PSSR.
- The Crew Motorfest – higher graphic settings, and PSSR support for a "sharper" and clearer image while maintaining 60 fps.
- The First Descendant – more extensive ray tracing, higher resolutions, improved shading and shadows, and more detail.
- The Last of Us Part I / Part II Remastered - 4k/60 fps mode (upscaled from 1440p resolution with PSSR support) and a mode with smoother animation.
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