GTA 6 Files in RDR2? This Time It's Parachutes
In the files of the PC version of Red Dead Redemption 2, fans have found some elements related to skydiving, which most likely come from Grand Theft Auto 6 or an enhanced, next-gen version of GTA5.
- References to parachute jump animations were found in the files of the PC version of RDR2;
- These elements were most likely there from the game's release in 2019;
- The references may relate to GTA6 or an enhanced PS5/XSX version of GTA5 that will use the same engine as RDR2.
Rockstar Games has been consistently silent regarding its upcoming projects, so fans have been grabbing at every scrap of information that might suggest what the team is currently working on. One source of such reports is data found in the files of already released productions. The most recent find of this type turned out to be an intriguing hint about parachute jumping.
A fan known as rollschuh2282 found references to the following elements related to animations in RDR2.exe (the executable of the PC version of Red Dead Redemption 2):
skydive@parachute@pack
Chute_Off
Chute_Off_Bag
RDR2 is a western, so it's pretty much out of the question for it to feature skydiving. It's most likely about GTA , then. The references probably ended up there by accident, as Rockstar Games was simultaneously working on several projects.
These elements were most likely present in RDR2.exe since the release of the PC version and have been discovered only now. In 2019, the studio has been busy developing Grand Theft Auto Online, among other things, but it's unlikely to be about this title. Indeed, as rollschuh2282 points out, the references lead to a file labeled "pack". There are no references to such "pack" in GTA5.exe.
So there are two possibilities. One of them is Grand Theft Auto VI. However, it could also be a next-gen port of GTA5. There have been recent reports (also based on what was found in RDR2 files) suggesting that the PS5 and Xbox X/S version of GTA5 will use the new RAGE engine that powers Red Dead Redemption 2.
The next-gen port theory may be supported by the fact that GTA5 has a similar naming scheme. In the case of this game the analogous element is skydive@[email protected]. When porting the game to a new engine, the developers are likely to retain at least part of the original data structure, which would explain the appearance of "skydive@parachute@pack".