Gamedevs Confess Their Sins Before Twitter Expires
The 'fall' of Twitter has encouraged game developers and players to share tricks implemented in various games. The 'sins' of the developers of The Witcher 3, Far Cry 6, Outer Wilds and a couple of other titles were described.
In recent weeks, Elon Musk has been making unusually quick and, it seems, ill-considered moves. The billionaire's announcement of a likely recession in the US, followed by the accquisition of Twitter and ordering extreme work schedule contributed to depletion of the platform's staff by more than half. Currently, there is talk of the imminent death of Twitter, but before that happens, let's take a look at the tricks and "sins" of game developers, so far shrouded in an aura of mystery.
Confession of game developers and gamers
The thread was started by user Danzig - a junior designer at Blizzard. He encouraged game developers to confess their "transgressions" committed in the games they designed. The thread has grown to over 200 comments, revealing some interesting facts.
Rayman Raving Rabbids
"The game required a certain number of mini-games to be fully successful. Unfortunately, the production of the game started accumulating delays. We had to find a solution that we could implement quickly. For some minigames we simply added random points, which the game awarded every second to each player. The "rule" in the game was: "focus to get points" and nothing else! Some players even claimed [which the developer laughingly admits - ed. note] that they had found techniques to master such minigames!," wrote Antoine Henry
Implementing specific scoring to a game based on competition may cause justifiable surprise. However, the game does not take itself seriously, and the chaos in which the gameplay takes place does not allow time to control the scoring. Many players admit in the comments that despite noticing that "something is wrong here," they ignored this fact in favor of having fun.
The Witcher 3: Wild Hunt
"During the testing phase, I sent a notification to reduce the movement of Triss' breasts. It was much needed, because when she did a 180 turn, her breasts would shake for a solid 15 seconds. None of you saw this beautiful moment, probably because of me," confesses OutStar
Breast physics is an aspect often overlooked by developers of many games, but CD Project RED apparently approached the matter very flexibly. Currently, the game is closer to reality in this respect.
Far Cry 6
"Every time the animators or directors told me to nerf the reload speed and reduce the movement speed, I said "yes" and then didn't do it," reveals Nigel
Apparently, the player character's movement speed was supposed to be slower and more realistic. It's hard to say whether such a change would have worked out for the game.
Titanfall
"I hide a banana in the textures of every model I work on. Literally. Every single one," wrote Bryan Bedford
One of the games the designer worked on was the shooter Titanfall. It's hard to say how many models contain this sweet fruit, but Bryan added an interesting fact to the post - the studio's manager hated bananas. Because of the smell, it was unacceptable to eat bananas at the studio's headquarters. Thus began the banana protest, which the creator continues to this day.
Outer Wilds
"The game handles movement in an interesting way: the player doesn't go anywhere, the whole world does. This makes the experience smoother," wrote Seriva Tigertail
"This is quite common in games because of the way floating point numbers work. It requires so much precision that as the value of floating-point numbers increases, fractional precision is lost," admits CHVRCHES
The game about traversing space makes extensive use of a mixture of planetary gravity calculations and the player's movement trajectory. The extremely smooth system apparently can be attributed to the ingenuity of the developers.