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News video games 08 April 2024, 01:21

For Huge Open-World Action RPG, Dragon’s Dogma 2 Was Developed by Surprisingly Small Team

Dragon's Dogma II achieved an outstanding start in terms of sales. It turns out that four times as many people worked on this expansive game as on other major titles from the Capcom stable.

Source: Capcom.
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Dragon's Dogma II is one of the less obvious gems that surprised many with its ratings and popularity. It turns out that behind this successful title is a relatively small team, considering the contemporary standards of AAA titles. Capcom delegated four times fewer people to work on it than for other titles of its own authorship.

According to data available on the MobyGames.com website (based on the end credits), only 392 people worked on Dragon's Dogma II. Reddit user Myuserisunique compared this figure with other Capcom games. It turns out that 1828 developers were directly involved in the development of Street Fighter 6, the threshold of 1000 was also exceeded by the remake of Resident Evil 4 (1504) and Devil May Cry 5 (1222). I will also add what it looks like in the case of Polish titles - the team responsible for Dying Light 2 numbered 2,870 people, and for Cyberpunk 2077 3,184.

After online allegations surfaced claiming that the service has inaccurate data, Myuserisunique decided to independently verify this by checking the version of the game purchased on Steam. According to his calculations, Dragon's Dogma II was co-developed by 383 people. The small discrepancy could be due to the exclusion of employees involved in the console versions of the game from the list.

I also have to bring up the game fans' unfavorable feedback. Many of them concluded that Capcom never believed in the success of the "fantasy simulator," as this title is often referred to. Below you can read a few selected comments on this subject.

Well that explains a lot. It is astonishing Capcom made the exact same mistake twice in a row for the same title -- CommissionerOdo.

This is actually insane. Capcom wanted Dragon's Dogma II to fail -- Kurteth

I mean is anyone surprised by this? It took Capcom a decade to greenlight a sequel and even then they were of the minds that it was not worth their time and money -- ToySouljah

Dragon's Dogma II was released on March 22 this year on PC, PS5, and Xbox Series X/S. Despite technical problems or controversy regarding microtransactions, this title gained considerable publicity, and its sales within two weeks of the premiere exceeded 2.5 million copies.

  1. Dragon's Dogma 2 Review - Epic Game that Won't Engage Everyone
  2. Dragons Dogma 2 - game guide
  3. Dragon's Dogma II - official website

Krzysztof Kaluzinski

Krzysztof Kaluzinski

At GRYOnline.pl, works in the Newsroom. He is not afraid to tackle various topics, although he prefers news about independent productions in the style of Disco Elysium. In his childhood, he wrote fantasy stories, played a lot on Pegasus, and then on a computer. He turned his passion into a profession as an editor of a gaming portal run with a friend, as well as a copywriter and advisor in a console store. He doesn't care for remakes and long-running series. Since childhood, he wanted to write a novel, although he is definitely better at creating characters than plot. That's probably why he fell in love with RPGs (paper and virtual). He was raised in the 90s, to which he would gladly return. Loves Tarantino movies, thanks to Mad Max and the first Fallout he lost himself in post-apo, and Berserk convinced him to dark fantasy. Today he tries his hand at e-commerce and marketing, while also supporting the Newsroom on weekends, which allows him to continue cultivating old passions.

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