Exploration in Titan Quest 2 Expected a Treat. Devs Refused Procedural World
Grimlore Games studio boasted that the entire world in Titan Quest 2 is being created by hand, thus without the use of procedural generation.
Titan Quest II is shaping up to be one of the most intriguing upcoming action RPGs. People waiting for this game should be interested in the article published on Steam, in which the developers describe the way of constructing the game world.
- First and foremost, the devs decided that they won't use procedural generation. Instead, every element of the locations visited by players will be created by hand. The developers claim that this is the only way to design locations that offer genuine fun through exploration, with new surprises waiting around every corner.
- The first Titan Quest excelled in its impressively realized world of mythological ancient Greece, and the sequel's devs have put in a lot of effort to evoke a similar atmosphere.
- In the game, we will find locations realistically recreating Greek sceneries accompanied by places of a mythological nature. In the latter case, the developers took inspiration from actual local villages and temples while also amplifying fantastical elements.
Let's remind that Titan Quest II is heading to PC, Xbox Series S, Xbox Series X, and PlayStation 5. For now, the devs aren't yet ready to announce the planned release date.
The studio Iron Lore Entertainment, responsible for the first installment of the series, was closed down in 2008. That's why the sequel's production was assigned to the Grimlore Games team, which had previously developed the well-received SpellForce 3.