Difficulty Levels in Games May Be Changed Thanks to Sony's Latest Idea
Sony is working on technology to adjust the difficulty level of video games in real time according to the player's skill. This is another attempt in the industry's history to move away from classic difficulty levels.
Some time ago it was reported, that in May 2023 Sony has applied for a patent for a technology called "adaptive difficulty calibration for skill-based activities in virtual environments".
- It is supposed to adjust the difficulty level of video games in real time to match the player's skills.
- Appropriate algorithms will assess how well he or she handles specific mechanics and circumstances to then make the game easier or harder and engage him or her for longer.
- The technology is also expected to take into account such aspects as the strength of the character, the frequency of enemy encounters, their skills or speed of movement.
It is worth noting that this solution that Sony is working on is not really anything new. Over the years we saw several technologies of this type, providing an alternative to the classic, top-down defined difficulty levels in video games. They were used, among others, in the first Crash Bandicoot game, in Resident Evil 4 or in Left 4 Dead. So while Sony is "not reinventing the wheel," with its actions - if they prove effective - it can further popularize the solution.