Diablo 4 Brought in $666 Million in 5 Days; Blizzard's Not Joking
Blizzard has unveiled a handful of Diablo IV stats, as well as the latest sales revenue figures for the game.
Blizzard has revealed the latest sales results of Diablo IV. Within five days of its release, the title generated $666 million in revenue, setting a new record for games from the American developer. Recall that already on the day of its debut the game was declared the fastest-selling item in Blizzard's output.
Blizzard spills the numbers
Blizzard did not give the exact number of Diablo IV copies sold. However, assuming that players primarily opted for the standard edition of the game, which costs $70 (when discounted, like in EBGames store, even $65), one can be tempted to say that the game has moved about 9 million copies.
Of course, this is just an estimate - after all, the editions providing early access to the game (Deluxe and Ultimate) cost $90 and $100, and we know that there was no shortage of those willing to buy them. So we are left to wait for official figures from Blizzard.
In addition to the aforementioned revenues, the creators of Diablo IV presented specific numbers achieved in the game itself. To date, the players have:
- killed 276 billion monsters;
- died 317 million times (Megan Fox would have something to do in this case);
- played 276 million hours since the start of early access;
- been defeated 5.8 million times by the Butcher;
- died 430,000 times in PvP duels.
Blizzard also boasted that Diablo IV is number one on Twitch in terms of hours of gameplay streaming and viewing, counting from the day early access began (June 1) to June 9.
The race is also still on - the first 1,000 players to complete the game in hardcore mode will be commemorated on a Lilith figurine. This task has already been completed by user wudijo.
Diablo 4 is available on PC, Xbox One, Xbox Series X/S, PlayStation 4 and PlayStation 5.
Activision Blizzard's other games are also scoring high.
Last year, we saw the debut of Call of Duty: Modern Warfare II (October 28), which generated $1 billion in revenue within ten days of its release. Around the same time we got Overwatch 2, which attracted 25 million players.
Looking at these stats, it's no surprise that Microsoft is determined to eventually finalize the acquisition of Activision Blizzard. Currently, the Redmond giant is fighting in court to reverse a decision by the British CMA, which blocked a $69 billion deal in the local market.