author: Bart Swiatek
Cyberpunk 2077 With Ray Tracing and DLSS 2.0 Support
Nvidia and CD Projekt RED informed that on the day of its release Cyberpunk 2077 will support both ray tracing and DLSS 2.0. Everything seems to indicate that the gameplay shown yesterday was lacking these features.
![Cyberpunk 2077 With Ray Tracing and DLSS 2.0 Support - picture #1](https://cdn.gracza.pl/gallery/html/news/167256093.jpg)
IN A NUTSHELL:
- Cyberpunk 2077 will support ray tracing and DLSS 2.0;
- CD Projekt RED's game is to offer these features on day one;
- Yesterday's gameplay probably did no featureo RTX effects yet, although some youtubers suggest that the version they played had them.
Shortly after the Cyberpunk 2077 presentation, Nvidia informed that CD Projekt RED's game will support ray tracing and DLSS 2.0 technologies. The information is not surprising - reports on this subject appeared as early as last June (although the mention of DLSS 2.0 is a novelty and undoubtedly good news for Nvidia card owners).
Cyberpunk 2077 - what will ray tracing be used for?
We also learned a number of details about the implementation of real time ray tracing. We can expect the technology to be used in several areas:
- Ray Tracing-based Ambient Occlusion is a shading and rendering technique used to calculate the exposure of each point in the scene to the surrounding light. This results in the rendering of new shadows that surround objects and naturally darken surfaces, objects and other game elements.
- Ray Tracing-based Diffuse Lighting is a technique that captures the brilliance of natural light sources as well as light emitted from various surfaces.
- Ray Tracing-based Reflections in Cyberpunk 2077 we will find reflections based on ray tracing. They will be used on all surfaces and objects - opaque, transparent, smooth and rough. Ray tracing reflections will cover the entire scene around the character and allow for accurate representation of objects that are behind the camera or outside its FOV.
- Ray Traicing-based Shadows will depict directional shadows coming from sun and moonlight, calculated based on light intensity and its dispersion by clouds and other factors.
Yesterday's gameplay without ray tracing - the game may look even better
The analysis conducted by Digital Foundry suggests that the aforementioned effects were not present on yesterday's gameplay. Interestingly, website's experts received material in 4K resolution from the developers, running at 30 fps. Some journalists and youtubers, on the other hand, point out that the version they played was running in 1080p - some (e.g. SkillUp / Laymen Gaming) also mention RTX effects enabled. This suggests that the so-called B-Roll (material sent to journalists) is different from what the people invited to the presentation played (or at least some of them).
This means that the game may have the potential to look even better. The only thing that remains to be hoped for is that the game will be properly optimized, and all this visual splendour will also work decently on weaker PCs. Nvidia assures that ray tracing and DLSS 2.0 will be available in Cyberpunk 2077 on day one - November 19 this year.