author: Michael Kulakowski
Capcom Rejects Gacha Mechanics and Lootboxes in Its Games
In its annual business and investment report, Capcom outlined its official position on lootboxes and gacha-type random loot mechanics in its games. The company firmly disassociates itself from such practices in the future.
Capcom has been experiencing a renaissance in the last few years. During this time, the company has not only managed to release a number of well-reviewed games but also regained the strained trust of fans that had been put to the test by the developer for many years. In Capcom's investment and financial report for 2020, which contains all the most important information about the company, including the structure, business strategy and plans for the future, we can find confirmation that, at least on paper, the company has no intention of disappointing players again.
In the published statement we can read that the company firmly rejects the implementation of random mechanics and loot boxes in its games. The management confirms that gacha games are a problem on the global market and in Japan, and its problem that becomes more prolific each year. In addition, the publisher noted the fact that in many countries the problem has already been addressed by lawmakers and activists.
Capcom believes that the enjoyment in games should come from the gameplay, not the thrill of successfully drawing a virtual item or card. The company also doesn't want this form of entertainment to lead to financial problems and further distress for its users caused by excessive costs of play.
For this reason, Capcom wants to ensure that the players can enjoy the titles in a safe manner and on fair terms. So it guarantees that in its future and upcoming games, especially mobile games, it will keep gacha elements and aggressive monetization tactics to a minimum.