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News video games 11 October 2024, 10:52

author: Adrian Werner

Disco Elysium Legacy Continues with New Psychogeographical RPG. Co-Creators of One of Most Ambitious Games of Recent Years Are Working on It

A group of Disco Elysium veterans have founded the Longdue studio and are working on an ambitious new RPG.

Source: Longdue
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Did you fall in love with Disco Elysium? If so, you will be pleased to hear that the creators of this game have founded a new studio called Longdue.

It is worth adding that apart from the people known from Disco Elysium, the team also includes former developers from teams such as Rockstar Games and Bungie.

  1. Longdue has already found a partner who will finance the team's first game. The project is described as a "psychogeographic RPG" that will expand on the ideas from Disco Elysium.
  2. The game is supposed to focus on presenting the "connections between consciousness and subconsciousness, and what is visible and invisible."
  3. The choices made by the player will affect both the character's psyche and the outside world. That's why the authors describe the governing mechanics as "psychogeographic". In the game, the boundaries between the mind and the environment are meant to blur, leading players through a constantly evolving narrative landscape.
  4. The game will draw heavily not only from Disco Elysium but also from the cancelled sequel. The devs also cite Planescape: Torment and the Ultima, Wizardry and Fallout series as sources of inspiration.

We don't know exactly which Disco Elysium veterans are working at Longdue. However, among them, there is no artistic director Aleksandr Rostov and the main designer and screenwriter Robert Kurvitz.

  1. Official website of Longdue

Let us recall that after the great success of Disco Elysium , ZA/UM, the studio responsible for the project tried for a long time to create a sequel and then a spin-off, but frictions within the team and poor management led to the abandonment of these projects. The team had already had major problems before, as key people responsible for the first game were thrown out of the studio due to a conflict with the president.

Adrian Werner

Adrian Werner

A true veteran of the Gamepressure newsroom, writing continuously since 2009 and still not having enough. He caught the gaming bug thanks to playing on his friend's ZX Spectrum. Then he switched to his own Commodore 64, and after a short adventure with 16-bit consoles, he forever entrusted his heart to PC games. A fan of niche productions, especially adventure games, RPGs and games of the immersive sim genre, as well as a mod enthusiast. Apart from games, he devourers stories in every form - books, series, movies, and comics.

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