1.1 million Items Per Hour From Minecraft's Hoglin Uberfarm
Some Minecraft players bet on scope and complexity, while others... on slaughtering one million hoglins on an extremely efficient item farm.
- Minecraft player has created a super-efficient hoglin farm that produces over a million items per hour;
- The creator is already working on a second version of his design, aiming to increase production to 3 million items.
Minecraft attracts literally hundreds of millions of people - not only casual players, but also lovers of more or less ambitious projects. These usually take the form of huge or complex constructions. However, some prefer to bet on efficiency, such as the creator of the "fastest hoglin farm", which - as his colleague assures in a thread on Reddit - produces 1.1 million items per hour.
At first glance, the whole thing - created on the basic version of Minecraft - might seem fairly straightforward, at least compared to some of the more impressive fan creations. However, as is usually the case, the devil is in the details. The creator of the farm had to use a few unusual techniques, primarily the so-called update suppression. It's not about updating the game, but blocks.
Every time a change associated with a block occurs in the game world, the program checks whether it does not affect the neighboring blocks. in some way The catch is Minecraft can only process a certain number of operations at once. If this number is exceeded, it can lead to a forced shutdown of the game. Unless the excess block updates are a direct result of player interference, such as too many powered-up tracks being turned on at the same time.
In practice, supression of updates allows for achiving normally impossible effects. One of the most common is so-called portal slicing. Normally, Nether portals require an obsidian structure to be erected, and removing any block from the frame immediately disables the device. However, if we stop updating the state of the blocks, we can "cut" a portal to shape or make it like it is built only on one side (or not at all).
It was this technique that was crucial in the construction of the described farm. The player built a multitude of portals over the Nether without obsidian at the base, so that hoglins appearing there were immediately transported to the main structure, where they in turn fell out of the portal straight into the lava. Apparently this also caused the game to try to automatically fill in the gaps in the "populated" locations.
Light, on the other hand, meant that the game didn't give the developer anything but hoglins (mobs like piglins don't appear in light), and leaves made it easier to teleport mobs to portals en masse (mobs can't appear on leaves).
Interestingly, the creator is thinking about making an even more released farm. After all, someone managed to top the score of this version of the construction, which apparently spurred on the players ambition. The improved farm is supposed to produce not 1.1 million, but 3 million items per hour. However, this is unlikely to translate into more admiration from the Minecraft community. Already the first version has gained the creator's colleague almost 56 thousand likes.