Sword Coast - Locations - Crossroads Keep | Sword Coast NWN2: SoZ Guide
Last update: 11 May 2016
0. World map
1. Merchant headquarters - your base of operations. Your companions will await you here. Inside you can also meet Sa'Sani, Nas'Sirin, Variel and Volo. North room is at your disposal - you can use the beds to rest. In the west part of the building you'll find workshops and use a portal. At first you will need to pay Orias 2000 $, to get transported to Samarach. Later, you will be able to upgrade the portal to allow you a one-way teleport to your trade outposts.
2. Temple - closed at first, with enough funds you can open it later.
3. Jacoby (merchant)
4. Fariba - collects money for the poor in Neverwinter. You can give her 10, 100 or 1000 $ but there is no effect after doing that.
5. Tavern - inside you will meet the priestess Lender Daija who will heal you for free and a dwarf by the name of Ulweth who plans to hunt some worgs. The barkeep will give you free ale if your Bluff is high enough.
6. Adventurers' Guild
7. Jaris / Alchemists house
8. Orphanage - can be opened after completing (Neverwinter): Think of the Children.
9. Entrance to the keep - upon entering you will run into Soraevora Aeravand, elder elf. She will tell you that she's trying to complete her sacred mission and will offer to join you. Accept her as yet another companion. Inside the keep you'll meet Khelgar. It pays off to talk to him every once in a while as he will have some quests for you.
10. Caravan guide O'Dell - He will appear during (Neverwinter): Sword Coast Trader.
Quest: Researching the Merchants
Received from: Volo at the headquarters
Volo came to think that the merchant's life is incredibly fascinating and decided to write a book on merchants. He wants you to talk to six merchants about their lives. You can talk to following merchants:
Jacoby - Crossroads Keep
Goodwife Aruna - West Harbor
Akila - Neverwinter, Thay Enclave
Jon Archen - Neverwinter, temple
Aster Merris - Neverwinter, temple / needs to be paid 100 $
Martin Keller - Neverwinter, temple / needs to be paid 500 $
Tarmas - West Harbor
Paarzeeche - Port Llast
Vadin'ya - Samargol (Samarach)
Quest: Researching the bandits
Received from: Volo in the headquarters after completing (Crossroads Keep): Researching the merchants
Volo now wants you to reach the bandit leader and talk to him. You'll need to look for bandits in the world map, pay them for letting you go and tell them that you want to meet their leader. After doing this a few times a Gang of bandits will appear marked blue instead of red. Approach them ant talk to the leader, then return to Volo to get 2000 $ and ring (acid resistance 20).
Quest: Shadow Fading
Received from: Khelgar, in the keep
Shadow Cult (V)
0. World map
1. magic scrolls
2. Weapons rack x2 - Bastard Sword+1, Tower Shield +2
3. Smithies
4. High Shadow Priest, priests and a vampire/ Arcane Nexus
Khelgar wants you to wipe out remaining shadow cultists hiding south of Crossroads Keep. In the ruins you'll come across various enemies: ghasts, shadow mastiffs, wraiths and rats. Start by going west, paying attention to many traps set in this corridor. Take the magic scrolls scattered on the floor. Then head to the chapel in the north part of the building where a dark ceremony is being performed by some shadow priests lead by High Priest. Kill them and search the bodies. You will find full plate +2, Longsword +2, magic amulet (Wisdom +2), morning star +2 and priest's journal. There is also a Arcane Nexus here - you can collect its energy if you're doing (Neverwinter): A Knot in the Weave. Now head east where you'll find two confused smithies. You won't be able to help them, but you can take the sword and the tower shield from the racks near them. Return to Crossroads Keep and inform Khelgar about your mission to get 1500 $.
Quest: Recruitment Drive
Received from: Khelgar, at the keep
Khelgar wants you to convince a group of mercenaries resting in the Tavern to train the Grey Cloaks. Go there and talk to the leader - Nall. Use your conversation skills to convince him to do it , then return to Khelgar.
Quest: The Bard's Tale
Received from: Khelgar, in the keep
Bards' Hideout (V)
0. World map
1. Orc Guard
2. Azahr and her bards
3. Chest - Khelgar's Gauntlets (attack bonus +1, additional 1d8 damage vs giants, additional 1d4 damage, Strength bonus +3), magic scroll, jewel, mandolin (once per day casts Cure Light Wounds, Mage Armor, Sleep), flute (once per day casts Sound Burst)
Azahr and her bards have stolen a precious artifact. You are to find them and retrieve it. The thieves can be found in a Cabin, east of Crossroads Keep. Enter it and approach the orc guard. He will recognize you and attack you along with everyone residing in the cabin. Soon, Azahr and her bards will join in. Kill everyone and loot the bodies to find: breastplate +2, Shortsword +2, Chain shirt +2, rapier +2. Open the door to the north west room and open the chest to find the artifact, and some other valuable items. Return to Khelgar and give him the gauntlets for 2000 $. You can also lie to him and keep the item for yourself.
Quest: Nimble fingers, light step
Received from: Jaris, who appears after some time in the game near the Adventurer's Guild
Alchemist's House
0. Exit
1. Room full of explosive chemicals
2. Desk - Violet vial, green vial, alchemist's notes
3. Alchemist's workshop
Jaris wants you to enter his alchemist uncle's house and take care of dangerous chemicals. Enter the house, choose your rogue and take him (and only him) to the west room moving in stealth mode. Sneak to the locked door behind which is a desk with two vials and alchemist's notes. Take everything and go to the room with the alchemists workshop. Use the workshop and use the violet and green vials, then remove a silver vial, and a blue one. The compound has been neutralized. Go outside and inform Jaris. Your reward will be 1000 $ and a magic bag (weight reduction 100%).
Quest: Protection Money
Received from: Sa'Sani, after you build some trade outposts in the east
Crystal Cave
0. World map
1. Guard
2. Chest - Gold necklace, silver ring, healer's kit +6, trap, drum
3. Tuka-Akut
4. Hidden passage - You can open it using a nearby lever
5. Lever - opens the hidden passage
6. Chest - 2126 $, magic scroll, light shield +1, shortbow +2, Battleaxe +1
Your caravans are being attacked by bands of trolls, and their leader - Tuka-Akut wants you to pay him for ceasing the attacks.. Sa'Sani sends you over to negotiate but states that you are to negotiate with your sword. Head over to the Crystal cave. Inside you will be halted by a guard. Tell him that you want to talk to the chief and he will let you through. Head north and approach Tuka-Akut. You can solve the situation in three different ways:
1. Use Bluff or Intimidate to provoke a fight between the trolls and ogres. Your enemies will fight each other making the fight easier.
2. Negotiate the price of protection - instead of 10000 $ you should be able to pay 5000 $. Tuka-Akut will then let you go.
3. You can just attack Tuka-Akut and his band.
After the fight there are some things you might want to get from the body of Tuka-Akut: Magic Ring (acid resistance 20), Magic Ring (armor bonus +2) and a jewel. Use the lever to access the chest with some valuable items. Leave the cave, head to Crossroads Keep, and report to Variel.