Side Quests - Market Triangle - part 2 | Side Quests NWN2: MoW Guide
Last update: 11 May 2016
Quest: The King of Spiders
Quest given by: When you will be walking next to the abandoned house..
Step 1:
Ground floor
1. Entrance
2. Basket - Iron Wood.
3. Entrance: Basement
4. Entrance: Upper floor
Upper floor
1. Entrance: ground floor
2. Journal
3. Bodies
4. Chest - $ 107; Shirt; Potion of Cure Critical Wounds.
5. Wardrobe - Normal Shirt.
6. Wardrobe - Leather Gloves.
When you will be close to the abandoned house, you will see ghostly child. Get inside and go upstairs. At the end you will see a journal. Read it to see what happened here.
Step 2: Go to the bedroom. You will see two bodies there. And after a while Sirachna (King of Spiders) will come down and he will attack you along with few huge spiders. When you will be close to kill him, Sirachna will run downstairs. Take some gold from the chest and go downstairs. You will find a basement key there.
Step 3:
Basement
1. Entrance: ground floor
2. Old chest - $ 14; Potion of Cure Moderate Wounds; Antidote; Fire Bullet x9.
3. Man Corpse - Peter's Ring.
4. Chest - Silver Ring; Vampire Arrow x6.
5. Pile of Bones - Potion of Cure Critical Wounds.
6. Pile of bones - Scroll of Ghostly Visage.
7. Sirachna, King of Spiders - Spider Kiss [Scimitar +2; On hit: Poison ST = 18, Decrease strength 1k2]; Spider Cloak [Spell Immunity: Spider Web; Better defensive throws: Poison +2; Use: Web (3) 1 use / day]; Topaz.
Use key to open basement door and go there immediately. Kill all spiders there until you will come to the Sirachna lair. Kill him and his gigantic spiders. Take all item from him and get out.
Step 4: You will meet ghosts on the ground floor. They will thank you for killing the monster.
Quest: Trouble at the Track
Quest given by: Thurlow Fezziwink, who will find you when you will complete couple of quests.
Step 1:
Track
1. Entrance
2. Guard
3. Bookmaker - You will be able to bet some money when you complete this quest.
4. Doors
5. Tudor Fezziwink
6. Barman
7. Cook- You can only speak with him for a while.
8. Guard Brom
9. Chest
10. Racing Track
After completing quest: The Deathtrap Thrulow will want to talk to you. He will ask you to bring vial of spices to his cousin and pretend to be his bodyguard. Go on the Track, where you will be interviewed by the guard. He will take all your potions that can increase speed, but you will get them back later.
Step 2: Go to the table where Tudor Fezziwink is. He will ask you to buy him three drinks: Souleman Speciality, Maelstrom Punch and Semian Plonk. Go there and buy these drinks and then get back to Tudor. He will tell you that he is planning to win the race. You have to go to the back and give a Potion of Speed to Tudor's dog.
Step 3: The back is guarded by Grunt - stupid half-orc. You can get inside in three ways:
1. Talk to Grunt and bluff him. Open the door with Rinara.
2. Speak with Grunt and steal a key. from him. Then bluff him.
3. Go to the kitchen and drink with Brom. Guard will get drunk very quickly and you will be able to take his key. Open the chest and take the guard uniform. Now go to Grunt, he will let you to the back
Step 4:
The back
1. Entrance
2. Daleland Down - Tudor Dog.
3. Big Bruiser - Another Dog.
4. Alchemist Workshop
5. Guard
6. Chest
7. Door - Locked. You can get there only when you will be invited by Mordecai.
8. Mordecai, Haman, Maelstrom - Maelstrom Web [Light Armor; On hit: Hold Person Level 2; Bonus to AC: +1 (Armor)]; Mordecai Morningstar [Bonus on upgrade: +1; Bonus to damage: Magic 1k4]; Silver Necklace; Bloodstone x2; Adventurine; Leather Hide; Obsidian, Cooper Necklace; Hook [Rapier; Bonus for upgrade: +1; Additional bonus: Dual-wield; Bonus to abilities: Parry +2]; Alexandrite; Glittering Necklace.
9. Chest - $ 1 .
Go to the room with Big Bruiser. You will hear a talk between a guard and some sorcerer. They want to cheat at the track. You can help Tudor's dog in two ways:
1. You can put an antidote to Big Bruiser bowl. You can obtain this item by creating it in alchemist workshop. Another way is to speak with the guard, he will give you an antidote if you can persuade him. But remember, if you will fail with the talk then you will have to fight with him.
2. Put an Potion of Speed to Tudor's dog bowl. When you will be going out you will meet a goblin. Tell him that you're didn't do anything wrong.
Step 5: Go to bookmaker and bet $ 100 on Daleland Down, and tell Tudor, that everything is fine. The race will start and Daleland Down will win. Mordecai will invite you to the back to give reward to Tudor.
Step 6: Mordecai will refuse to give full amount of money to Tudor. Persuade him or star the fight. After the "talk" exit the back.
Step 7: Tudor is waiting for you outside. He will give you $ 2500. You can try to negotiate the price to $ 3000. remember to take a prize ($ 1000 ) from bookmaker.