Blocking and dodging in Mortal Kombat 11 Mortal Kombat 11 guide, tips
Last update: 26 April 2019
Blocks are your main line of defense. Blocking greatly reduces the damage received but it does not reduce them to zero. Moreover, a successful block allows you to counterattack. In Mortal Kombat 11, you block by pressing the block button, not by holding the opposite direction button. If you are just starting your adventure in Mortal Kombat 11 and don't have any experience with Mortal Kombat X, it may take some time to get used to using the block button. In Mortal Kombat 11, you can use different blocks divided into the following types.
- High block - hold the block button while standing.
- Low block - when you hold the block button while crouching.
It is worth noting that when the enemy jumps over your character while holding the block, your character will turn in that direction and will continue to hold the guard. Also, keep in mind that the block does not protect your character from throws.
Overhead strikes
Block Overhead attacks by standing up. You can't dodge them by crouching. It is also worth noting that the attacks performed after a short jump also count as Overhead.
High punches (a blow to the head)
High punches are blocked in two ways - by standing or dodging by holding the down button.
Mid strikes (a blow to the torso)
Mid strikes are divided into those performed with a leg or with a fist. Some attacks can be aimed at the enemy's torso. You block mid strikes by standing up or crouching.
Low strikes (attacks aimed at the legs)
Block low strikes by crouching or jumping over them. To jump over a low strike, it is best to use a short jump.
Projectiles
The vast majority of projectiles hit High, so they can be blocked while you are standing up (you take a bit of damage on the guard), or you can dodge them by crouching (you will avoid taking damage). Strengthened projectiles are basically double projectiles - one hits High and the other Mid, so you have to block them while standing up or crouching.
Dodges
Dodging allows you to avoid taking damage. For example, if an opponent hits your head or uses a projectile aimed at your character's head, you can dodge the attack by ducking. Remember, you can jump over low projectiles. Ducking will not protect you from attacks on your body or legs - you need to block them.