New artifacts | Other Heroes VI - Danse Macabre Guide
Last update: 11 May 2016
Great Lich's Set
You will have it when you complete Sandro's campaign. Each mission offers three parts of the set.
Artifact | Location | Properties |
Boots of the Walking Dead | Feet | +1 to move point on land +1 to initiative of friendly creatures |
Necromancer's Chasuble | Torso | +1 to protection against magic +20 to mana |
Enchanted Hourglass | Neck | +3 to morale for all units per turn |
Ring of the Unrepentant | Finger | +5 to magic power |
Libram of Last Rites | Left hand | +5 to protection against magic Enemy creatures have 5% penalty to healing effects |
| Back | +3 to Destiny -3 to morale for all enemy creatures |
Depending on number of artifacts, various bonuses are granted:
Number of artifacts | Bonus |
2 | -2 for enemy's creatures initiative |
4 | -4 to enemy's creatures morale |
6 | +8 to magic power |
Staff of the Netherworld
This weapon is the aim of the first Sandro's mission.
Dynasty weapon level | Bonus |
1 | +3 to magic power |
2 | Shadow Tunnel: steals 2 mana points per turn |
3 | Shadow Venom: ads 260 damage points (Elemental Magic) each three turns. Your units may be affected as well if are too close. |
4 | Trammeling Seal: - 10 to initiative for all enemy creatures |
5 | Stronger Shadow Venom: lasts for three turns and the venom may attack units standing next to the infected one at the beginning of each turn. |