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LittleBigPlanet 2 Game Guide by gamepressure.com

LittleBigPlanet 2 Game Guide

Table of Contents

Got the Hump | Avalon LittleBigPlanet 2 Guide

Last update: 11 May 2016

Collectibles: 84 items

This time you move on top of an equally extraordinary vehicle as before - a camel armed with missiles. Using it you can smash your enemies and also collect items.

1 - Got the Hump - Avalon - LittleBigPlanet 2 - Game Guide and Walkthrough
In the first room, shoot the targets - Got the Hump - Avalon - LittleBigPlanet 2 - Game Guide and Walkthrough

In the first room, shoot the targets. [1] Afterward begin destroying the boxes. Above all those which contain items (you can fight for points during another playthrough). [2]

2 - Got the Hump - Avalon - LittleBigPlanet 2 - Game Guide and Walkthrough
There will be lots of items - try to shoot as many as you can (they're not only inside the piles of boxes, but also, for example, in the spinning wheels) - Got the Hump - Avalon - LittleBigPlanet 2 - Game Guide and Walkthrough

There will be lots of items - try to shoot as many as you can (they're not only inside the piles of boxes, but also, for example, in the spinning wheels). [1] At some point you will ride down a small elevator - keep an eye for an item waiting to be shot in the second cabin. [2]

3 - Got the Hump - Avalon - LittleBigPlanet 2 - Game Guide and Walkthrough
After a while enemies will show up - still try to

After a while enemies will show up - still try to "aim" at the items located on top of columns and inside boxes here and there. [1] The stationary guns can be damaged only while they're shooting missiles - of course at the same time you have to make sure the camel doesn't get damaged too much. [2]

4 - Got the Hump - Avalon - LittleBigPlanet 2 - Game Guide and Walkthrough
A bit further you will have to hit the shining square above you - this will you will pour out the rubble and be able to move on - Got the Hump - Avalon - LittleBigPlanet 2 - Game Guide and Walkthrough

A bit further you will have to hit the shining square above you - this will you will pour out the rubble and be able to move on. [1] Destroy the oncoming waves of enemies and collect items - don't forget about those above the TV. [2]

5 - Got the Hump - Avalon - LittleBigPlanet 2 - Game Guide and Walkthrough
Ride the elevator down, fight off the bats and shoot the items - Got the Hump - Avalon - LittleBigPlanet 2 - Game Guide and Walkthrough

Ride the elevator down, fight off the bats and shoot the items. [1] Below you will reach a giant pile of boxes with bubbles - focus your fire on it, as inside there's also the key to one of the mini levels. [2]

6 - Got the Hump - Avalon - LittleBigPlanet 2 - Game Guide and Walkthrough
Once you reach the spot where bombs are falling, try to destroy them as fast as you can - Got the Hump - Avalon - LittleBigPlanet 2 - Game Guide and Walkthrough

Once you reach the spot where bombs are falling, try to destroy them as fast as you can. [1] Pay attention to the second damaged column - you can destroy it and collect the nearby items. Note that apart from the rubble, an additional prize bubble will fall down! [2]

7 - Got the Hump - Avalon - LittleBigPlanet 2 - Game Guide and Walkthrough
A bit further you will ride down another elevator - Got the Hump - Avalon - LittleBigPlanet 2 - Game Guide and Walkthrough

A bit further you will ride down another elevator. [1] Below you will come across a column with items - once its fragments crumble, a hidden prize bubble fall down [2]

8 - Got the Hump - Avalon - LittleBigPlanet 2 - Game Guide and Walkthrough
At the end of the level you will come across a boss - you have to shoot its red eye and at the same time shoot down the incoming bombs and rockets - Got the Hump - Avalon - LittleBigPlanet 2 - Game Guide and Walkthrough

At the end of the level you will come across a boss - you have to shoot its red eye and at the same time shoot down the incoming bombs and rockets. [1] Once the monster jumps up, focus your fire on the rockets coming out of his bum - they are hard to shoot down. [2] After a few minutes the enemy should explode and leave two items behind.

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