Bang for Buck - p. 1 | The Factory of a Better Tomorrow LittleBigPlanet 2 Guide
Last update: 11 May 2016
Collectibles: 44 items
At the beginning of this level, there's place for a red fist sticker - you will get it only in a few minutes. Once you do, be sure to repeat this level - points at which you can use the Creatinator, which you get for placing the sticker, have been marked in the guide ("Alternative version").
Alternative version - if you have the mentioned sticker, you will get the Creatinator right beside the respawn point, behind the flamethrower. Using it you can smash various items - boxes with the mark of the red fist should interest you the most. One of them is right above you. Smash it. [1] In return a launch pad will appear - jump up using it and smash the wall blocking the items on the right. [2]
Alternative version - before you move on, you have to return to the beginning (by the way - the flamethrower can be smashed as well). There are two boxes where you began the level - destroy them [1] and collect the bubbles. [2]
After beginning the level, go right and avoid the flamethrower. [1] In the next room, jump on the button and grab the bomb which will fall from above. [2]
Throw the bomb into the boxes on the right to create a passage. [1] Further on proceed the same with mines, blowing up the passage leading below. [2]
Alternative version - behind the first bomb distributor you can destroy the mortar in the ceiling. [1] That way you will get two bonus items. [2]
Alternative version - right behind the ceiling hole mentioned above and beside the second bomb distributor there is another secret. Once you stand as shown on the screenshot, [1] you should see an explosive box on top a pile of others. Shoot it and items will fall out. [2]
Below, take a bomb from the distributor and backtrack left - you can collect a couple items here, but you need to blow up the passage leading to them. [1] In order to go up the slope, blow up the support by using the bomb. Before you go up, look below the footbridge - there are bubbles there. [2]
Alternative version - having the Creatinator, you can "dig" a small tunnel below the sloping footbridge. Go below it, collect the bubbles and destroy the mass on the right. [1] This way you will be able to go far to the right, collecting a couple bubbles on your way. [2]
Overhead, avoid the two flamethrowers. [1] Beside the next bomb distributor, try to smash the mortar with items in the ceiling with a bomb. [2]
Take a bomb and avoid the moving platform by hiding in the hole. Destroy the blockade with a bomb. [1] Jump up the platforms and collect the items hidden behind the respawn point. [2]
Now grab onto (carefully!) one of the moving bombs. [1] Jump down onto the first tower - use the launch pads to get onto the roof and collect the item. [2]
Move further on the bombs - by the end you have to let go early enough to avoid the flamethrower. Don't jump down just yet - instead run to the right and jump over the pit. You will find one item here. [1] Further on you have to use two flamethrowers to get rid of the red blocks - starting with the outer ones (to get two item bubbles. [2]
One more flamethrower to go - this time it has to hit the red blocks between the concrete platforms. [1] Run right and enter the level link. [2]
In order to free the Sackbots from the cages, jump onto the launch pad and grab the sponge. From it you can jump onto the left cage and wait until it goes up. Now jump onto the ledge on the left to get two bubbles. [1] Activate the switch on the right - it's a hologram which calls in robots. [2]
You have to herd the Sackbots once again, making them move by using the holograms. Before you activate the next device, make sure the road ahead is clear.
Before you activate the second hologram box, lower the footbridge by grabbing the sponge below it. [1] For now avoid the next Sackbots cage and jump along the non-electrified surface of the turning platform. [2]
Upstairs, return to the left and jump onto the purple footbridge - from it you can reach an item. [1] Now jump down and free the Sackbots using the switch. [2]
Go back up and activate the hologram. [1] The Sackbots will arrange themselves in front of the turning platform - stop it at a safe position with the switch. [2]
After activating the next hologram, the Sackbots will jump into the pipe. [1] You should move on using the launch pads. [2] Jumping to the right off the first one, you will reach a 2/3/4-player zone.