Aw-Qward Situation | Walkthrough LEGO Batman 3 Guide
Last update: 11 May 2016
Approach the map and select the mission Aw-Qward Situation.
When you resume control over the characters, start destroying all enemy ships. At some point you will be attacked by a train created by Sinestro. In order to destroy it you need to shoot it with rockets. The rockets are dropped by destroyed ships.
Switch characters to Batman and head left. You will notice silver rings up in a drill. Put on the Demolition Suit and fire a rocket at them. Use the resulting bricks to create an object for Grundy to pick up, which he can use to destroy the obstacle.
Proceed to the next area and deal with opponents there. As soon as you do, switch characters to Batman and wear the Electricity Suit. The machine will automatically move you upwards, so be patient. The picture shows the exact moment when you should jump on the mechanism. The first light on the piston has to be green and the other red. As soon as you jump on the first platform, the second piston will hit the deck and raise as you get close.
When you manage to get through that, wear the Sensor Suit and climb up using the grappling hook. Head left and gather power from the generator, thus turning off the machine and enabling your companions to get through.
Once you have got on the other side of the machine, you get hit by a laser. Switch characters to Wonder Woman and use her deflect ability while standing on a platform. Aim the laser at the Sinestro's henchman to eliminate him.
As soon as he hits the ground switch characters to Grundy and start fighting him (repeatedly press the correct button to dig him under the ground). Once you have dealt with him, approach the platform as Batman and use the Sensor Suit. After that, switch back to Grundy and destroy the glowing piece of floor.
Once you have got free from Sinestro's hands, destroy all the objects on the right and create a machine of the resulting bricks. The conveyor below will start moving. Jump on one of the objects on it as Batman and when you get to the end of the way, hang on the ledge on the left. Perform a jump again in order to get up.
As Batman wear the Sensor Suit and become invisible. This way you can walk past the motion sensor and climb higher.
When you get to the upper level, wait for a good moment to make a jump (a perfect moment is right after the wheel spins). Once on the other side, put on the Electricity Suit, approach the generator and transmit previously gathered power. This will start the elevator and allow Grundy to proceed.
Up there a fight with Sinestro awaits you. He will raise a defensive wall, which you have to destroy while fighting off his henchmen. First eliminate some of the attacking enemies. This will increase your freedom to maneuver. Switch characters to Grundy and pull out the cylinder form the ground (it does not matter where you throw it). Destroying the objects near the cylinder will result in scattering bricks on the ground, which you should use to build a platform for the Green Lantern. As soon as you do, hop on it and create a ram, which will destroy the wall protecting Sinestro.
Once the wall is down, start smacking Sinestro (repeatedly press buttons prompted onscreen).