Into the Breach: Units guide Into the Breach Guide & Walkthrough
Last update: 03 September 2020
This chapter contains the information on the individual mech squads and passive skills of Time Travelers.
Mech Squads
The game contains 8 mech units, one random unit, one player-defined unit and one secret unit.
Rift Walkers (the first available unit) are mainly based on the pushing abilities.
Mech | Active Abilities | Passive Abilities | Statistics |
Combat Mech - Prime | Titan Fist - Deals 2 points of damage and pushes the target 1 tile backwards. | None | Health Points: 3 Range: 3 |
Cannon Mech - Brute | Taurus Cannon - deals 1 points of damage and pushes the target 1 tile backwards. | None | Health Points: 3 Range: 3 |
Artillery Mech -Ranged | Artemis Artillery - deals 1 point of damage and pushes the nearby targets by 1 tile. | None | Health Points: 2 Range: 3 |
Zenith Guard focuses mainly on damage dealing. The defense mech offers a shield with two uses and an attack that pulls enemy units.
Mech | Active Abilities | Passive Abilities | Statistics |
Laser Mech - Prime | Burst Beam - fires a beam that can perforate its target and hit the one behind it. Becomes weaker with increased range. 1-3 Damage. | None | Health Points: 3 Range: 3 |
Charge Mech - Brute | Ramming Engines - the mech rams an opponent dealing 2 damage points and losing 1 damage in progress. | None | Health Points: 3 Range: 3 |
Defense Mech -Science | Attraction Pulse - pulls the target closer to your mech (1 tile) Shield Projector - Places a damage-mitigating shield on your target. You can place the shield on up to two targets in a single row. The number of uses - 2. | None | Health Points: 2 Range: 4 Air Unit |
Steel Judoka specializes in position manipulation. Every mech has an ability that moves its target. Moreover, Judo Mech can absorb 1 point of damage. Gravity Mech has an interesting passive ability (Vek Hormones) which increases the damage the enemy deals to its own forces.
Mech | Active Abilities | Passive Abilities | Statistics |
Judo Mech - Prime | Vice Fist - grabs a hold of an opponent and throws him behind himself, dealing 1 point of damage. | None | Health Points: 3 Range: 4 Armored - decreases the damage received by 1 ( the results of pushing, blocking, fire are still the same) |
Siege Mech - Ranged | Cluster Artillery - fires a projectile that shoves all nearby units dealing 1 point of damage. | None | Health Points: 2 Range: 3 |
Gravity Mech - Science | Grav Well - a projectile that pulls an opponent by one square. | Vek Hormones - the opponent deals +1 of the damage when attacking its allies | Health Points: 3 Range: 4 |
Frozen Titans mainly focus on controlling the battle rather than defeating its opponents. Aegis Mech's main ability allows the player to change the direction of the enemy attack and engage his own troops.
Mech | Active Abilities | Passive Abilities | Statistics |
Aegis Mech - Prime | Spartan Shield - engages the opponent with a shield dealing 2 damage points and changing the direction of the enemy attack. | None | Health Points: 3 Range: 4 |
Mirror Mech - Brute | Janus Cannon - fires two projectiles to different directions dealing 1 point of damage | None | Health Points: 3 Range: 3 |
Ice Mech - Ranged | Cryo-Launcher - fires a projectile freezing the opponents and becomes frozen at the same time. | None | Health Points: 2 Range: 3 Air Unit |
Rusting Hulks make use of smoke which makes the enemy unit unable to act. The passive skill that makes the smoke tiles deal damage is especially useful.
Mech | Active Abilities | Passive Abilities | Statistics |
Jet Mech - Brute | Aerial Bombs - jumps over the target and throws a smoke bomb dealing 1 damage point. | None | Health Points: 2 Range: 4 Air Unit |
Rocket Mech - Ranged | Rocket Artillery - fires a rocket dealing 2 damage points and pushing the target away one tile. Creates smoke. | Storm Generator - all smoke tiles deal 1 point of damage per turn to opponents found in their radius. | Health Points: 3 Range: 3 |
Pulse Mech - Science | Repulse - shoves nearby units away one tile. | None | Health Points: 3 Range: 4 |
Blitzkrieg unit can change the course of the battle during a single turn. With the right placement of opponents, Lightning Mech can deal a lot of damage.
Mech | Active Abilities | Passive Abilities | Statistics |
Lightning Mech - Prime | Electric Whip - deals 2 points of damage to all nearby targets, including allies. | None | Health Points: 3 Range: 3 |
Hook Mech - Brute | Grappling Hook - pulls allies or opponents to the mech. You can also pull yourself into objects. | None | Health Points: 3 Range: 3 Armored - decreases the damage received by 1 ( the results of pushing, blocking, fire are still the same) |
Boulder Mech - Ranged | Rock Accelerator - fires a boulder dealing 2 points of damage and shoving nearby units for 1 tile. | None | Health Points: 2 Range: 4 |
Flame Behemoths are the masters of fire, spewing fiery projectiles with every attack. Moreover, each unit is invulnerable to fire.
Mech | Active Abilities | Passive Abilities | Statistics |
Flame Mech - Prime | Flame Thrower - shoves the target for 1 tile and deals 2 points of damage. Places 1 fire tile on the opponent. | Flame Shielding - All mechs are fire-resistant | Health Points: 3 Range: 3 |
Meteor Mech - Ranged | Vulcan Artillery - fires a fiery projectile on a single tile dealing 1 point of damage and shoving all nearby targets for one tile. | None | Health Points: 3 Range: 3 |
Swap Mech - Science | Teleporter - the mech and its target switches locations. | None | Health Points: 2 Range: 4 Air Unit |
Hazardous Mechs deals the greatest damage at the cost of receiving damage with each attack. Fortunately, the units can be healed by dealing final hits to opponents.
Mech | Active Abilities | Passive Abilities | Statistics |
Leap Mech - Prime | Hydraulic Legs - the mech jump on the chosen tile, dealing 1 point of damage to himself and nearby tiles. | None | Health Points: 5 Range: 4 |
Unstable Mech - Brute | Unstable Cannon - deals 2 points of damage and throws your opponent away (1 tile) while receiving 1 point of damage. | None | Health Points: 3 Range: 3 |
Nano Mech - Science | A.C.I.D Projector - fires a projectile that applies an acid effect (doubling the damage dealt) | Viscera Nanobots - Your mechs receive 1 point of health after dealing the final hit. | Health Points: 2 Range: 4 Air Unit |
Time Traveler
Into the Breach contains 13 pilots, each equipped with different passive skills and other statistics that are awarded in the course of the game.
Pilots
Name | Bonus |
Ralph Karlsson | +2 more experience from kills |
Camila Vera | The piloted mech is protected from smoke and grounding effects (a very good pilot - can attack smoke tiles and is safe from enemy groundings! |
Lily Reed | +3 range in the first turn of each battle |
Gana | Needs: +1 power, Can be placed on any tile during the deployment phase, dealing damage to nearby opponents. |
Archimedes | Needs: +1 power, Can move after attacking (a very good pilot) |
Henry Kwan | His mech can walk through enemy units (quite good - this ability becomes very useful when the enemy numbers are high). |
Bethany Jones | Her mech begins the battle with an additional shield (good pilot - the ability becomes useful when you need to block a shot using your mech). |
Silica | Needs +2 power, Can fire twice if the player hasn't moved the mech. |
Chen Rong | Allows the player to move (1 tile) after firing (good pilot - his ability is recommended if you want to perform a dodge or avoid the enemy units). |
Harold Schmidt | Shoves enemies found on the nearby squares when repairing. |