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Into the Breach Game Guide by gamepressure.com

Into the Breach Game Guide

Table of Contents

Into the Breach: Units guide Into the Breach Guide & Walkthrough

Last update: 03 September 2020

This chapter contains the information on the individual mech squads and passive skills of Time Travelers.

Mech Squads

The game contains 8 mech units, one random unit, one player-defined unit and one secret unit.

Rift Walkers (the first available unit) are mainly based on the pushing abilities.

Mech

Active Abilities

Passive Abilities

Statistics

Combat Mech - Prime

Titan Fist - Deals 2 points of damage and pushes the target 1 tile backwards.

None

Health Points: 3

Range: 3

Cannon Mech - Brute

Taurus Cannon - deals 1 points of damage and pushes the target 1 tile backwards.

None

Health Points: 3

Range: 3

Artillery Mech -Ranged

Artemis Artillery - deals 1 point of damage and pushes the nearby targets by 1 tile.

None

Health Points: 2

Range: 3

Zenith Guard focuses mainly on damage dealing. The defense mech offers a shield with two uses and an attack that pulls enemy units.

Mech

Active Abilities

Passive Abilities

Statistics

Laser Mech - Prime

Burst Beam - fires a beam that can perforate its target and hit the one behind it. Becomes weaker with increased range. 1-3 Damage.

None

Health Points: 3

Range: 3

Charge Mech - Brute

Ramming Engines - the mech rams an opponent dealing 2 damage points and losing 1 damage in progress.

None

Health Points: 3

Range: 3

Defense Mech -Science

Attraction Pulse - pulls the target closer to your mech (1 tile)

Shield Projector - Places a damage-mitigating shield on your target. You can place the shield on up to two targets in a single row. The number of uses - 2.

None

Health Points: 2

Range: 4

Air Unit

Steel Judoka specializes in position manipulation. Every mech has an ability that moves its target. Moreover, Judo Mech can absorb 1 point of damage. Gravity Mech has an interesting passive ability (Vek Hormones) which increases the damage the enemy deals to its own forces.

Mech

Active Abilities

Passive Abilities

Statistics

Judo Mech - Prime

Vice Fist - grabs a hold of an opponent and throws him behind himself, dealing 1 point of damage.

None

Health Points: 3

Range: 4

Armored - decreases the damage received by 1 ( the results of pushing, blocking, fire are still the same)

Siege Mech - Ranged

Cluster Artillery - fires a projectile that shoves all nearby units dealing 1 point of damage.

None

Health Points: 2

Range: 3

Gravity Mech - Science

Grav Well - a projectile that pulls an opponent by one square.

Vek Hormones - the opponent deals +1 of the damage when attacking its allies

Health Points: 3

Range: 4

Frozen Titans mainly focus on controlling the battle rather than defeating its opponents. Aegis Mech's main ability allows the player to change the direction of the enemy attack and engage his own troops.

Mech

Active Abilities

Passive Abilities

Statistics

Aegis Mech - Prime

Spartan Shield - engages the opponent with a shield dealing 2 damage points and changing the direction of the enemy attack.

None

Health Points: 3

Range: 4

Mirror Mech - Brute

Janus Cannon - fires two projectiles to different directions dealing 1 point of damage

None

Health Points: 3

Range: 3

Ice Mech - Ranged

Cryo-Launcher - fires a projectile freezing the opponents and becomes frozen at the same time.

None

Health Points: 2

Range: 3

Air Unit

Rusting Hulks make use of smoke which makes the enemy unit unable to act. The passive skill that makes the smoke tiles deal damage is especially useful.

Mech

Active Abilities

Passive Abilities

Statistics

Jet Mech - Brute

Aerial Bombs - jumps over the target and throws a smoke bomb dealing 1 damage point.

None

Health Points: 2

Range: 4

Air Unit

Rocket Mech - Ranged

Rocket Artillery - fires a rocket dealing 2 damage points and pushing the target away one tile. Creates smoke.

Storm Generator - all smoke tiles deal 1 point of damage per turn to opponents found in their radius.

Health Points: 3

Range: 3

Pulse Mech - Science

Repulse - shoves nearby units away one tile.

None

Health Points: 3

Range: 4

Blitzkrieg unit can change the course of the battle during a single turn. With the right placement of opponents, Lightning Mech can deal a lot of damage.

Mech

Active Abilities

Passive Abilities

Statistics

Lightning Mech - Prime

Electric Whip - deals 2 points of damage to all nearby targets, including allies.

None

Health Points: 3

Range: 3

Hook Mech - Brute

Grappling Hook - pulls allies or opponents to the mech. You can also pull yourself into objects.

None

Health Points: 3

Range: 3

Armored - decreases the damage received by 1 ( the results of pushing, blocking, fire are still the same)

Boulder Mech - Ranged

Rock Accelerator - fires a boulder dealing 2 points of damage and shoving nearby units for 1 tile.

None

Health Points: 2

Range: 4

Flame Behemoths are the masters of fire, spewing fiery projectiles with every attack. Moreover, each unit is invulnerable to fire.

Mech

Active Abilities

Passive Abilities

Statistics

Flame Mech - Prime

Flame Thrower - shoves the target for 1 tile and deals 2 points of damage. Places 1 fire tile on the opponent.

Flame Shielding - All mechs are fire-resistant

Health Points: 3

Range: 3

Meteor Mech - Ranged

Vulcan Artillery - fires a fiery projectile on a single tile dealing 1 point of damage and shoving all nearby targets for one tile.

None

Health Points: 3

Range: 3

Swap Mech - Science

Teleporter - the mech and its target switches locations.

None

Health Points: 2

Range: 4

Air Unit

 

Hazardous Mechs deals the greatest damage at the cost of receiving damage with each attack. Fortunately, the units can be healed by dealing final hits to opponents.

Mech

Active Abilities

Passive Abilities

Statistics

Leap Mech - Prime

Hydraulic Legs - the mech jump on the chosen tile, dealing 1 point of damage to himself and nearby tiles.

None

Health Points: 5

Range: 4

Unstable Mech - Brute

Unstable Cannon - deals 2 points of damage and throws your opponent away (1 tile) while receiving 1 point of damage.

None

Health Points: 3

Range: 3

Nano Mech - Science

A.C.I.D Projector - fires a projectile that applies an acid effect (doubling the damage dealt)

Viscera Nanobots - Your mechs receive 1 point of health after dealing the final hit.

Health Points: 2

Range: 4

Air Unit

Time Traveler

Into the Breach contains 13 pilots, each equipped with different passive skills and other statistics that are awarded in the course of the game.

Pilots

Name

Bonus

Ralph Karlsson

+2 more experience from kills

Camila Vera

The piloted mech is protected from smoke and grounding effects (a very good pilot - can attack smoke tiles and is safe from enemy groundings!

Lily Reed

+3 range in the first turn of each battle

Gana

Needs: +1 power,

Can be placed on any tile during the deployment phase, dealing damage to nearby opponents.

Archimedes

Needs: +1 power,

Can move after attacking (a very good pilot)

Henry Kwan

His mech can walk through enemy units (quite good - this ability becomes very useful when the enemy numbers are high).

Bethany Jones

Her mech begins the battle with an additional shield (good pilot - the ability becomes useful when you need to block a shot using your mech).

Silica

Needs +2 power,

Can fire twice if the player hasn't moved the mech.

Chen Rong

Allows the player to move (1 tile) after firing (good pilot - his ability is recommended if you want to perform a dodge or avoid the enemy units).

Harold Schmidt

Shoves enemies found on the nearby squares when repairing.

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