Malfurion | Heroes to start with Heroes of the Storm Guide
Last update: 11 May 2016
Basic info | Pros | Cons |
Difficulty: Low Mobility: Low CC: Medium Damage: Low Health: Medium | + Easy gameplay + Can root enemies + Restores health and mana + Tranquility + AoE damage | - Malfurion isn't too fast - Does not work with every kind of team - Useless without mana |
Malfurion is a typical Support who can attack from a distance. During the game, he can support the team with healing spells (Regrowth) and roots (Entangling Roots). Moreover, Malfurion can increase regeneration of allies' mana (Innervate). Thanks to his heroic abilities he can increase his healing abilities (Tranquility) or silence and damage enemies (Twilight Dream).
Example of character development:
Level 1 - Places a totem that heals nearby allies 2% HP per second for 10 seconds
Level 4 - Using E summons a Treant that does 20 damage each attack for 12 seconds.
Level 7 - Increases duration of Q by 6 seconds
Level 10 - Malfurion learns Tranquility
Level 13 - The closest damaged ally will regenerate health thanks to Q.
Level 16 - Shortens skill cooldowns by 10 seconds
Level 20 - Increases the healing of Innervate by 25% and gives 5 points of mana per second.
This set of talents makes Malfurion great for supporting the team in team fights. This build is based on keeping allies alive, so it's focused on the character's healing abilities.
Advanced help:
Malfurion isn't made to deal a lot of damage so the best strategy is to keep close to the allies and support them with spells. Remember to keep an eye on your allies' health level and help then with Entangling Roots to immobilise the enemies and make escaping easier.