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Hitman: Blood Money Game Guide & Walkthrough by gamepressure.com

Hitman: Blood Money Game Guide & Walkthrough

Table of Contents

Amendment XXV Hitman: Blood Money Guide

Last update: 11 May 2016

Time to pay a visit to the White House - Amendment XXV - Walkthrough - Hitman: Blood Money Game Guide & Walkthrough

Time to pay a visit to the White House. It's good to have a sniper rifle on this one, as it will save you a difficult boss-fight at the end of the level (you must buy a special briefcase to carry it inside). All other weaponry is redundant, as you'll have to leave it before entering anyway. If you're trying to get the Silent Assassin rank, that is.

How to smuggle a pistol inside:
1.When the tour group enters the White House museum, one lags behind and has a smoke behind the bus, you can slip your pistol into her case then she will be arrested on entering, the guards take the case with the pistol to the nearest guardsroom.
2. You can just throw them over the fence near the other wall, then go get them later.
(submitted by: ringking)

1 - Amendment XXV - Walkthrough - Hitman: Blood Money Game Guide & Walkthrough
Enter the building and place your briefcase on the scanner, then take it from the other side - Amendment XXV - Walkthrough - Hitman: Blood Money Game Guide & Walkthrough

Enter the building and place your briefcase on the scanner, then take it from the other side. Enter the small bathroom (1) and sedate the museum worker in there.

Go through the door (2) and sedate the guard whos patrolling the courtyard - Amendment XXV - Walkthrough - Hitman: Blood Money Game Guide & Walkthrough

Go through the door (2) and sedate the guard who's patrolling the courtyard. Wear his uniform - now you can walk freely around most of the rooms.

2 - Amendment XXV - Walkthrough - Hitman: Blood Money Game Guide & Walkthrough
Go to the room (3) to grab a keycard and a security camera tape (just in case youre caught on one of them) - Amendment XXV - Walkthrough - Hitman: Blood Money Game Guide & Walkthrough

Go to the room (3) to grab a keycard and a security camera tape (just in case you're caught on one of them). There's also a weapon crate here, but you can also take a gun from there (it'd make everyone panic if you carry around a rifle, which is kind of weird provided you are wearing the Marine uniform). Go to the corridor leading to the West and use the keycard to get past the door (4).

Youll see the vice-president on your map - Amendment XXV - Walkthrough - Hitman: Blood Money Game Guide & Walkthrough

You'll see the vice-president on your map. Get to his room by picking the lock (1). Watch out not to be seen when doing it. Once you're inside, stealth-kill him and throw his body into the container near the piano (2).

3 - Amendment XXV - Walkthrough - Hitman: Blood Money Game Guide & Walkthrough
Go through the door (3) and go down the stairs - Amendment XXV - Walkthrough - Hitman: Blood Money Game Guide & Walkthrough

Go through the door (3) and go down the stairs. When you're outside, go up the trellis to the left. Somewhere around the roof there's an agent wandering around - knock him off (you're out of sedative now) and take his clothes and his keycard. Go through the door he was guarding.

4 - Amendment XXV - Walkthrough - Hitman: Blood Money Game Guide & Walkthrough
Go to the lower level - Amendment XXV - Walkthrough - Hitman: Blood Money Game Guide & Walkthrough

Go to the lower level. On the map you'll see the Oval Cabinet on your map - go there. You'll see a cut-scene in which Parchezzi makes his escape. Run after him back to the roof, where you'll be forced to duel him. If you have the sniper rifle with you, just take it out of the briefcase and use it to kill him from way out of his shooting range. A single shot will put him out of his misery.

That's all - go back to the starting point, grabbing your trademark suit along the way.

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