Missions I, II, III | Campaign 2: The Cultist

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Campaign 2. Mission 1

To make things a bit easier in this campaign, focus your hero on offensive magic and unit-enhancing spells, like "Gating".

Quests - Missions I, II, III - Campaign 2: The Cultist - Heroes of Might and Magic V - Game Guide and Walkthrough

Quests:

Find a way to Sheogh.

Agrael must survive.

Speed is essential in this mission, so first of all pick up the nearby artifact - boots that will enhance your traveling range. Agrael is being chased by two blue heroes, and you shouldn't engage in combat with them. If you have to, use the Sanctuary to hide and wait until they leave the vicinity.

Blacksmith's is one of the few places worth paying a visit to in here. - Missions I, II, III - Campaign 2: The Cultist - Heroes of Might and Magic V - Game Guide and Walkthrough
Blacksmith's is one of the few places worth paying a visit to in here.

Go along the road to the South-East, visit the lookout point. There's a recruitment point to the South-West. Head North-East from here. It's useful to visit a Blacksmith to the East. Enter the red tent (1), and then go through the portal nearby. Get rid of the red post (2) South-West. Go to the dungeons. There's a few recruitment points in there - you can't miss them. Make your way to the other end of the dungeon. When you leave it the other way, you'll be forced into battle. Win it to complete this scenario.

Campaign 2. Mission 2

Quests - Missions I, II, III - Campaign 2: The Cultist - Heroes of Might and Magic V - Game Guide and Walkthrough

Quests:

Capture the Heart of the Griffin.

Agrael must survive.

Time is of the essence here. Don't waste time gathering all the minor loot around the map, your goal is to defeat the blue hero before the orange one beats you to it. Follow the road to the North. Only take time to visit major recruitment points and stables. Battle the blue hero - when you win, you will be attacked and have to battle one more time. Winning both battles ends the scenario.

Campaign 2. Mission 3

Quests - Missions I, II, III - Campaign 2: The Cultist - Heroes of Might and Magic V - Game Guide and Walkthrough

Quests:

Cross the border.

Agrael must survive.

Once again, time is precious, so be quick and confident. Visit all the recruitment points to the East and South of the city. The short road to the East leads you to a post (1), where a green unit awaits you. Beat it to complete the first quest.

Quest:

Capture all elfish cities.

Go along the road to the East and capture the first city, Wenlan.

Quest:

Defeat Gilraen.

Immediately visit the orange key master's tent (2) to get to a recruitment point South-East of your city (3). The faster you do it, the less probable is for the enemy to surprise you. You can visit other tents if you like to - they open up passages to various treasures.

While reaching the tent, take time to capture a coal mine and a sawmill. When you defeat the defenders of the nearby recruitment point, you can start t capture other mine. Skip the Phoenixes guarding the mercury mines for now. After two months, when Agrael is powerful enough, you can attack them. It's even better to wait for one of the green units to do it. To that point, get your mercury at the marketplace.

Gilraen will come South by himself, you won't have to search for him. Hire a second supply hero, who'll transport the units between the city and Agrael. Your own city units and the Inferno recruitment point's recruits will be more than enough to get rid of your enemy. Don't wait for the enemy to strengthen his positions. Don't leave Agrael defenseless at any time, always support him with additional troops. Use the "Gating" spell on your units during the battles. To weaken Gilraen's forces, you can send ahead your supply hero leading the army from Wenlan.

Other way to beat this one is to quickly capture another green city to the North-West and use it to combat Gilraen with more Sylvan units.

The grove can be reached from the North. - Missions I, II, III - Campaign 2: The Cultist - Heroes of Might and Magic V - Game Guide and Walkthrough
The grove can be reached from the North.

Quest:

Destroy the druid grove.

As long as the druids do well, the enemy has an extra source of units, so you have to deal with it. You'll have to reach the grove from the North (4). Kill all the guards and fight the druids themselves. Now all that's left is to conquer the remaining 2 cities to the North-West and North-East.

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