Enemies | Basics Halo 4 Guide
Last update: 11 May 2016
Enemies in Halo 4 are challenging even on the lower difficulty levels. They evade grenades, hide behind covers and, if it's needed, run away. On the higher levels of difficulty, you have to play patiently and eliminate opponents one after another.
Grunt: default enemy. When he remains alone on the battlefield, he starts running at you with a grenade.
Elite: they have an energetic armor, which regenerates itself. They also have a camouflage, which makes them invisible. Usually with energetic sword, will charge at you.
Jackal: often with a shield. You should aim at uncovered hand or legs. They can also have sniper rifles, which kill you at the higher difficulty levels.
Hunter: heavy armored enemy with a cannon. His back is the only weak spot. He has to charge his weapon before fire, what is a moment for you to hide. He can also charge.
Crawler: mostly in big groups. They can climb and attack from above.
Watcher: can resurrect and protect allies with a shield. If you throw a grenade nearby, he'll throw it back. The first one to be killed.
Knight: he has a regenerating armor and teleportation. After losing an armor, he speeds up to get you. In further part of the game, he can create turrets.