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Gears of War 4 Game Guide by gamepressure.com

Gears of War 4 Game Guide

Table of Contents

Act 5:2 - Killing Time | Walkthrough Gears of War 4 Guide

Last update: 21 December 2016

Number of collectibles: 1

Effective turret placement is key. - Act 5:2 - Killing Time | Walkthrough - Walkthrough - Gears of War 4 Game Guide
Effective turret placement is key.

The act begins with you building defences. It is best to take two turrets and place them on each side of the raised positions in the corners, so that nothing can attack them from the back. The first wave will be made up of a Scion and several Drones. To eliminate the Scion and the Pouncers, which show up later on, it is worth it to use the stationary turret located at the front.

The second wave will not be as easy. Many more Scions will appear, together with two Snatchers (simultaneously). This is why it is worth having two automated turrets, which can help you deal with them. It is important, however, that you focus your fire on one of them, and only after it is dealt with should you switch to the other one. It is definitely worth it to place barriers near the turrets, in order to grant them better protection. If you have to option to place another turret after the second wave, you should do so in a defensive, back position, near the Fabricator. Let your enemies come to you, and not the other way around.

The mightier enemies should be met with some heavy firepower. - Act 5:2 - Killing Time | Walkthrough - Walkthrough - Gears of War 4 Game Guide
The mightier enemies should be met with some heavy firepower.

In the last wave, the biggest issue you will face will be two Carriers. If, however, you open up on them with the stationary turret, while they have their ribcages open, they will not be capable of even approaching your defences. After you defeat them, the combat will end.

In this house you will find a letter to pick up. - Act 5:2 - Killing Time | Walkthrough - Walkthrough - Gears of War 4 Game Guide
In this house you will find a letter to pick up.

Now you have to head to the meeting point, and nobody will attack you for a long time. After you jump through a window onto the roof of a broken van, you will have the opportunity to pick up the only collectible in this act. Just keep going forward and turn to the first entrance to a small house, where you can pick up a letter from the slab.

Afterward, head back to the main trail and continue advancing towards the green smoke, and after a while a cutscene will appear, signalling the end of the act.

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