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Need for Speed: Most Wanted (2005)
Racing
November 15, 2005
The ninth installment in a legendary racing game franchise created by Electronic Arts company. After two Underground games, featuring illegal night street races, the franchise went back to its roots, combining ideas from the two most recent titles with classic elements. The player’s goal is to climb to the top of a black list of the most wanted drivers. Again you get to explore a huge virtual city, taking on different racing challenges. These include circuit, sprint, drag, elimination, time trial, speed challenge, and police pursuit. After completing enough of these you can challenge subsequent drivers from the black list. Apart from elements typical for the series, such as licensed cars and diverse soundtrack, the game features complex car customization, both in terms of appearance and performance.
Need for Speed: Underground 2
Racing
November 17, 2004
A sequel to Need for Speed: Underground, a best-selling 2003 game from Electronic Arts, which changed the shape of one of the most popular car racing franchises. The game takes you to a virtual metropolis that thrives after dark. For the first time in the history of the franchise, the city is completely open for exploration. As you ride around its streets you can challenge the drivers you meet on the way or learn more about the favorite locations of the street racing community. The gameplay mechanics did not change much; rather, the developers focused on an even more detailed recreations of licensed cars and car parts used for tuning. The game’s graphics were noticeably improved, featuring all sorts of new visual effects. The soundtrack keeps equally high level, as usually featuring songs by famous artists across a wide spectrum of genres.
Need for Speed Carbon
Racing
November 1, 2006
The tenth installment in the bestselling racing game series originally launched back in 1995. The game lets you play as the main protagonist of the previous game. He returns to his home city only to find his domestic street racing scene taken over by rivaling gangs. As you take on new racing challenges, you take back your home town one district at a time. The game’s mechanics employ the well-proven solutions introduced by its predecessors, while introducing several new elements at the same time. Those include, first and foremost, canyon duels, which require much attention, as it is possible to run through the traffic barriers and roll down the slope. The other novelty is the team; you can assemble your own crew, and its members can aid you during races, e.g. by blocking your rivals. Additionally, the game features cut-scenes with real actors, several dozen licensed car models, as well as vast car customization options. Regarding the latter, Autosculpt module lets you modify almost any element of the car body.
Need for Speed: Underground
Racing
November 17, 2003
The seventh installment in the legendary racing series developed since 1995. Created once again by EA Black Box, the game brings revolutionary changes to the series, focusing on illegal street racing, popularized mainly by The Fast and the Furious movie. This time, apart from usual races, the player can take part in several racing events, such as drifting competitions or drag races. The game offers a wide set of licensed cars popular among the illegal racing aficionados. The game stands out with a wide array of car customization options it delivers - the player can buy licensed car parts produced by the most popular real-life manufacturers. Money is an important aspect of the game, because the player spends the cash they earned in races to buy new cars and parts. Need for Speed: Underground features a diverse soundtrack as well. The player can listen to a variety of genres, such as rap, techno, or metal.
Need for Speed: Hot Pursuit 2
Racing
October 1, 2002
The sixth installment in the popular racing game series from Electronic Arts, expanding on the ideas of the 1998’s Need for Speed III: Hot Pursuit. Similarly to its predecessor, the action is focused on police chases. The players have several game modes at their disposal, allowing them to become either road hogs or law enforcers and compete against the AI or their friends online. The game's highlight is the eponymous Hot Pursuit mode, in which we race against opponents with police hot on our heels. The title offers more than 20 varied tracks located in urban, coastal, and woodland areas. In our garage we will find a considerable collection of licensed vehicles that have to be progressively unlocked with the points gained in races. The production features detailed three-dimensional graphics and a soundtrack with tracks from numerous famous artists.
Juiced
Racing
June 13, 2005
Juiced is a combination of realistic simulation and the simplicity of control and gameplay effects typical of dynamic arcade games. An interesting element is the great emphasis on the driving style. If we don't take care of it, our opponents may refuse to compete with us.
FlatOut 2
Racing
June 30, 2006
FlatOut 2 brings a continuation to a "brutal" racing game developed by Bugbear Entertainment. The original game combined regular racing competition with unlimited destruction - both cars and environmental objects could be damaged and / or destroyed. In FlatOut 2, the creators focused on extending the scope of mayhem the player witnesses, thus the only real challenge the player can encounter in this game constitutes of making it to the finish line in one piece. What's more, the crashes and car damage are visually even more impressive than in the original FlatOut, thanks to the improved graphics and an upgraded engine behind the in-game physics. The game offers 16 fully customizable cars, as well as 8 drivers differing in driving style and attitude towards opponents. FlatOut 2 brings both single player and multiplayer experience, for up to 8 players in the latter case. Additionally, Destruction Derbies were also included, similar to the original game. In Rag Doll events the player will "ski jump" or drive through fiery rings for example.
FlatOut
Racing
November 5, 2004
A dynamic racing game created by Bugbear Entertainment - a Finnish developer studio. The game references such franchises as Burnout or Destruction Derby, because in this competition causing as much damage as possible during the race is as much important as who crosses the finish line first. The player takes part in brutal races taking place on 48 different tracks filled with shortcuts and destructible objects. The game is arcade in terms of the driving physics, though car damage affects both the performance and the handling of the car. Flatout features an extensive single player campaign, during which the player buys new cars and upgrades them gradually. However, multiplayer competition was also included. Apart from regular races, the game offers destruction derbies and a series of crazy mini-games requiring the player mainly to launch the driver through the windshield.
Colin McRae Rally 2005
Racing
September 24, 2004
The fifth installment of one of the most popular racing series, launched in 1998 by the British studio Codemasters. The main axis of the game is an extensive career mode, in which we climb the ranks of fame by participating in 20 different events of various rank. The game features over 30 licensed cars representing typical rally classes (2WD, Super 2WD, 4WD, 4WD Classic and others). Racing struggles take place in as many as 9 different countries, divided into eight special stages.
Burnout 3: Takedown
Racing
September 7, 2004
A third installment in a popular series of console racing games, originally launched in 2001 by the British studio Criterion. Burnout 3: Takedown is the biggest game in the series, sporting an impressive set of more than 70 cars, divided into 12 categories, and 40 varied racing tracks on three continents. The list of game modes was also updated, with an overall of 9 single-player modes and 7 multiplayer ones, in which up to 16 players can take part. The biggest emphasis was put on the trademark of the Burnout series, the Crash Mode, which also underwent some changes and improvements. Among them, the most important are the ability to enable the afterburner in any moment of the race, the ability to control the vehicle during the crash to cause even more destruction, or pick-ups, increasing caused damage and increasing the final score.
Race Driver 2
Racing
April 13, 2004
The full-fledged successor to the 2002's TOCA Race Driver - a realistic racing game belonging to a bestselling series developed by Codemasters, a British company. TOCA Race Driver 2 combines the best elements of the previous installments, offering an opportunity to participate in 30 global championships taking place on 56 faithfully recreated tracks. As usual, the game features a wide variety of licensed cars belonging to such renown brands as Jaguar, Aston Martin, Ford, Subaru, Mitsubishi, Audi, Opel or Mercedes. Again, special emphasis was placed both on the driving physics and a unique damage system simulating different mechanical faults caused by collisions. Also, both the visuals and artificial intelligence of computer-controlled drivers were improved. The career is the main game mode here - it was introduced first in the previous installment. However, the game offers a multiplayer mode for up to 12 players as well.
Ford Racing 3
Racing
October 29, 2004
The third installment of the series of car simulators. In the game we can sit behind the virtual steering wheels of 46 detailed cars, which left the factories of the Ford concern. The capabilities of these machines are tested in one of sixteen different modes of play.
Pro Race Driver
Racing
March 28, 2003
The third installment of the racing series created by the Codemasters company, dedicated to the racing struggles of Touring Cars class vehicles. TOCA Race Driver, otherwise known as Pro Race Driver, V8 Race Driver or DTM Race Driver, makes up the next generation of rally games, which combine a highly realistic driving experience with the cinematic momentum of scenes straight from the racing track. Nevertheless, this time, apart from the British Touring Car Championship license, the production also possesses rights to other international competitions, such as the German DTM or the Australian V8 Supercars. In the game we will find 13 championships to participate in, as well as 38 legitimate racing tracks and 42 authentic cars. The visuals, alongside the applied driving model and destruction system have also been subject to subsequent improvements; the developers have also expanded the possibilities for the modification of our vehicles. The plot, which connects individual races, is a complete novelty to the series; it casts us into the role of a young driver – Ryan McKane – and it is our task to guide him through the consecutive steps in his career.