War Wind Video Game Series
Video Games Encyclopedia by Gamepressure.com
War Wind II: Human Onslaught
Strategy 30 November 1997
Continuation of the RTS in fantasy climates, telling the story of the Great War on the planet Yavaun. In the second part of the game, new forces of earthly marines and scientists join the already known races concentrated in two opposing camps. Production puts slightly more emphasis on research and technology development.
War Wind
Strategy 23 October 1996
A fantasy-based real-time strategy, inspired in many ways by the cult Warcraft series. In the game we move to the planet Yavaun, to the very middle of the conflict of four warring races, each of which is characterized by different specificity of the fight and pursues its own specific goals. Production introduces several innovations to the genre, such as the ability to move units to further missions, or a special stealth system that allows you to mask them.