Polish PlayStation Vita Games
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Regalia: Of Men and Monarchs
RPG
cancelled
A turn-based RPG focusing strongly on strategic aspects and created by Pixelated Milk - a Polish developer. The player is taken to a peaceful fantasy world and assumes the role of Kay Loren - a young nobleman whose father reveals on his deathbed the existence of a distant land belonging to their family. Once the protagonist arrives in the place, it turns out that the entire land is ruined and the family was charged with a large debt. Kay decides to restore the ruined city to its magnificent state and take back the neighboring areas from the wildlife occupying them. The player's tasks are to construct buildings, gather resources, develop technologies and manage the land appropriately, so it can generate adequate amounts of money. Exploration, completing quests given by NPCs and turn-based combat are all of high importance here. The protagonist can be accompanied by four other characters with unique abilities, which can be developed alongside progression.
Red Game Without a Great Name
Arcade
December 15, 2015
A steampunk-influenced 2D arcade game by iFun4All, a subsidiary of the Polish Bloober Team. The action of Red Game Without a Great Name takes place in a future in which outdated communication methods, such as traditional mail, are still in use. Considering the trouble ordinary messengers would have to go through to reach certain places, some parcels are delivered by dedicted mechanical birds. The players assume the role of one of them, and their task is to traverse various, rather hostile, locations with the goal of safely delivering parcels and collecting gears that are scattered around the levels. The bird we control is not entirely defenseless, though, and has the ability to teleport and to use various power-ups, allowing him to come out alive from dire situations and deal with encountered obstacles in numerous ways.
Green Game: TimeSwapper
Puzzle
April 4, 2016
An arcade-logic game developed by iFun4All, and a sequel to Red Game Without a Great Name released a few months earlier. In terms of mechanics, the sequel follows the premise of the original game, but with a different set of rules. The players once again assume the role of the mechanical bird, the task of which is to safely reach a destination. The players have no direct control over the protagonist, but they can manipulate time and surroundings, filled with various useful mechanisms, to their advantage. The player's task is to control the bird's movements in such a way that it reaches its destination in one piece. The game features several dozens of different levels that thoroughly familiarize the player with different shades of green, as the title itself declares. As in the original game, the player can collect gear and use different items, introducing valuable bonuses.
A-Men 2
Puzzle
November 5, 2013
Continuation of a logic-arcade game inspired by Lemmingami and The Lost Vikings from Bloober Team studio in Cracow. We take control of a team of daredevils, each of which is characterized by specific skills, and our task is to put an end to the invasion of combat robots, which as a result of the explosion escaped from the factory, spreading fear and destruction.
Run Like Hell!
Arcade
September 16, 2014
A simple dexterity game in which we play the role of a traveler trying to escape from an exotic island captured by cannibals. The title uses the formula of endless runners, i.e. games in which the hero runs in front of him all the time, and our task is to bypass obstacles standing in his way and gain power-ups.
Ronin
Action
cancelled
An old school 2D platform game developed by independent Polish developer Tomasz Waclawek. The story of the game was inspired by the cult movie Kill Bill directed by Quentin Tarantino. In the game the player assumes the role of a mysterious woman who intends to get rid of five influential owners of a corporation. In order to do it, the protagonist must get through series of heavily guarded locations while being equipped only with katana and a hook that allows her to climb on walls and attach herself to the ceilings. The key to success in the game is the ability to silently sneak up behind the backs of guards and cameras; a good plan and its perfect realization. The battles are played by marking targets and at any moment of the game the time can be stopped in order to plan the next move. The graphics of the game have retro style, similar to platform games released in eighties and nineties.
Urban Trial Freestyle
Arcade
February 20, 2013
Arcade "racing" game for which the Polish studio Tate Interactive is responsible. We move there to the abandoned districts of the city to sit at the helm and fight for the best results on 20 complicated routes. The production has extensive online options, thanks to which we can track and beat the records of friends.
Frederic: The Resurrection of Music
Party
October 3, 2012
Frederic: The Resurection of Music is a music game produced by the Polish studio Forever Entertainment. The player takes on the role of a resurrected composer who has to face nine personalities of the world of music in order to prove his superiority. The advantage of the game is nine classical works by Chopin in unusual, modern arrangements.
MouseCraft
Puzzle
July 8, 2014
Produced by homegrown studio Crunching Koalas, a fun puzzle and arcade game that combines elements of two legendary titles: Tetris and Lemming. In the game we take control over not very resourceful mouse community, which all its actions are subordinated to gaining more pieces of cheese. While playing, we learn the story of a certain mad, feline scientist, whose character accompanies us through each level. The gameplay mechanics combines features of both mentioned titles.
Lichtspeer
Arcade
April 11, 2017
A simplistic arcade game requiring the player to throw spears at incoming enemies. This is the debut of Lichthund - an independent Polish developer. The game is set in the far future and the world itself was inspired by Germanic mythology, which is combined here with elements of science fiction and abstract humor. The player assumes the role of a bright-haired warrior who traverses this fantasy world and fights mythological creatures. Throwing bright spears at enemies approaching from the right side of the screen is the core element of the game. The player's objective here is to hit the target before it manages to reach the protagonist. The gameplay is diversified with special powers, such as the rainfall of luminous spears that encompasses the entire map. Powers such as this one can be upgraded alongside progression. Subsequent locations are highly diverse, as is the bestiary here. From time to time, the player encounters powerful bosses - defeating them requires application of adequate tactics. Lichtspeer stands out with its interesting graphic style, which is made of two-dimensional objects and bright colors.