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Metal Gear Solid: Peace Walker
Action
April 29, 2010
A hand-held spin-off to the popular series of stealth games developed by Konami. The game was developed for PlayStation Portable and builds upon 2004's Metal Gear Solid 3: Snake Eater. The story of the game shows further life of Big Boss. Together with an army of mercenaries under his command, he travels to Puerto Rico to investigate why the US government, together with CIA, is backing up a military group present on the island. The gameplay mechanics don’t vary very much from the main installments. However, this time the developers focused on a cooperation mode supporting between 2 and 4 players. The players can complete missions together and help each other during difficult battles. A completely new feature introduced in Metal Gear Solid: Peace Walker is the option to manage Big Boss’ military base. During the game, player can recruit new soldiers, assign them to various sections and send on missions across the world.
Harry Potter and the Deathly Hallows Part 1
Action
November 16, 2010
An action game based on the highly-popular series of books and movies about the adventures of Harry Potter. The newest interactive adaptation makes the young wizard face the merciless Lord Voldemort. The developers focused on dynamic battles and some additional action-adventure features.
Metal Gear Solid
Action
March 21, 2008
A tactical action game with stealth features, developed by Konami, as well as continuation of the Metal Gear series, which began over a decade earlier on 8-bit MXS computers. The story takes place in the not-so-far future and tells about an attack of a dangerous terrorist organization on a secret military base in Alaska. Players take role of Snake, the special forces soldier known from previous titles, whose objective is to infiltrate the base, save the hostages and stop the terrorists, who threaten to launch nuclear missile. Unlike its predecessors, Metal Gear Solid has been created in full 3D, though the game premises remained unchanged. Gameplay focuses on stealth elements: acting in secrecy and avoiding guards, cameras, and direct confrontation. Nonetheless, the game doesn't lack action sequence, where the protagonists makes use of a vast arsenal of weapons and useful gadgets.
Assassin's Creed: Bloodlines
Action
November 17, 2009
A sequel to the popular Assassin's Creed series, developed by Ubisoft for owners of the PlayStation Portable handheld console. Set between the events of the first and second installments in the series, the game sees players take on the role of Desmond Miles once again as the legendary Assassin Altair and embark on new adventures revealing new aspects of the story known from the first game. In terms of mechanics, the game does not differ much from the solutions used in the full-fledged parts of the series.
Tenchu: Time of the Assassins
Action
June 23, 2006
Tenchu: Time of the Assassins is the next installment of the series, launched in 1998 on the first generation PlayStation desktop platform. This time, developers from the Far East company From Software focused exclusively on the PlayStation Portable handheld console.
Tom Clancy's Splinter Cell Essentials
Action
March 21, 2006
Tom Clancy's Splinter Cell Essentials is another popular game in the series, treating the exciting adventures of a special agent working for the American government. This product was developed by Ubisoft Entertainment solely for the PlayStation Portable handheld console and is the debut of the series on this platform.
Metal Gear Solid: Digital Graphic Novel
Action
June 13, 2006
Metal Gear Solid: Digital Graphic Novel introduces a breath of fresh air to the mobile console market as it is the first production representing the genre of interactive comics. The project was created in the Kojima Productions studio, and its main creator is Ashley Wood, characterized by combining several different drawing styles.
Metal Gear Solid: Portable Ops Plus
Action
March 28, 2008
Metal Gear Solid: Portable Ops Plus is an addition to Metal Gear Solid: Portable Ops, an action game with "sneaking" elements, which has proven to be a great success for Konami all over the world. We played the role of Big Boss (Snake) and got to know the story, which directly referred to the events presented in the MGS series (especially to Metal Gear Slid 3: Snake Eater) known from stationary consoles.