Mini Metro
Release Date: November 6, 2015
Strategy, puzzle elements, 2D, indie games, Game Pass, EA Play, singleplayer
OpenCritic
Steam
Minimalistic, in terms of visuals, logic strategy game designed by an indie developer from New Zealand, Dinosaur Polo Club. Mini Metro is a project that originated as a prototype created for the 48-hour Ludum Dare contest. The game puts you up against a challenging task of designing and building a subway network in a dynamically developing metropolis. The game features randomly generated maps.
Videos and Screens
Digitally Downloaded: 4 / 5
There's actually not that much more to the game; as I mentioned, it's really quite simple in execution. But it is tightly balanced, elegant, and nearly perfect in execution. I would rather have this on iPad, 3DS or Vita, as I do believe it's the perfect way to get through a real train trip, but regardless, it is a brilliant example of minimalist design.
games(TM): 7 / 10
An underground hit
EGM: 8 / 10 by Mollie L Patterson
Mini Metro was a surprise hit for me when I first played it on computers four years ago, and I was really excited to finally see the game hit a proper console. While the controls aren't quite as good as I was hoping they'd be, the game itself still remains enjoyable and engrossing, offering a more-than-worthwhile experience for anyone who hasn't played Mini Metro on other platforms.
Mini Metro Description
Mini Metro is a unique combination of strategy, simulation, and logic game that puts you up against a challenging task of designing and building a subway network in a dynamically developing metropolis. The title was created by an independent developer from New Zeland, Dinosaur Polo Club, as a full-fledged game that was first designed as a Mind The Gap project, made in April 2013 for the annual 48-hour contest Ludum Dare.
Gameplay
Initially, there are only three subway stations to manage, located somewhere on a randomly generated city map, and your first task is to link them with a simple metro line. However, the city expands rapidly, and new stations appear in random locations. Each one translates into dozens and hundreds of impatient commuters, whose only need is fast communication around the city. In order to make that possible, you have to keep opening new lines and modify the existing ones, so as to maximize the efficiency and improve the throughtput of individual stations. If the dissatisfaction of citizens reaches its peak, the city ceases its development, which means game over. Fortunately, after every in-game week you are rewarded with useful upgrades that make the efficient management of metro network somewhat easier.
Game modes
The base game lets you pick up the challenge in one of several authentic cities: London, New York, and Paris. There are three game modes to choose from: Commuter – fast-paced scored game, Scenic – easy-going sandbox mode, and Rush Hour – a challenge even for experts at logistics.
Technical aspects
Mini Metro has a minimalistic approach to audiovisuals. Maps, stations, and metro lines are very schematic. The gameplay is accompanied by chiptune music composed by Rich Vreeland, also known as Disasterpeace.
Last updated on November 26, 2015
Mini Metro Summary
Platforms:
PC / Windows November 6, 2015
Switch August 30, 2018
Android OS October 20, 2016
Apple iOS October 20, 2016
Developer: Dinosaur Polo Club
Publisher: Dinosaur Polo Club
Mini Metro System Requirements
PC / Windows
Minimum: Pentium 4 2.0 GHz, 512 MB RAM, graphic card with obsługą ShaderModel 2.0, 150 MB HDD, Windows XP/Vista/7/8
Good News for Puzzle Fans; Mini Metro and Mini Motorways Got Free Maps
To celebrate the brand's 10th anniversary, Mini Metro and Mini Motorways received updates with new maps. Both games are also discounted on Steam.
video games
Jan Kopacz
July 26, 2023