Layers of Fear (2016)
Release Date: February 16, 2016
Adventure, FPP, horror, Polish, indie games, 19th century, singleplayer
Steam
A first person psychological horror adventure game inspired of 19th-century paintings and architecture. It was created by Polish developer Bloober Team, known for such titles as BRAWL, A-Men and Music Master: Chopin. The game is set in an ominous manor, while you assume the role of an insane painter striving to finish his masterpiece at all cost.
Last Update: March 23, 2016
Layers of Fear Game Guide & Walkthrough
The guide to Layers of Fear, a game developed by Bloober Team, is a complete walkthrough for this original and sometimes exceptional horror. In this guide you will find a complete walkthrough that allows beating the game.
Videos and Screens
[1:30] Layers of Fear (2016) Legacy Edition
[0:51] Layers of Fear (2016) Masterpiece Edition (PL)
The main pros of the game
- Atmosphere and Immersion: Players consistently praise the game's haunting atmosphere, immersive sound design, and detailed graphics, which enhance the psychological horror experience.
- Story and Exploration: The narrative, which delves into the troubled mind of a painter, is engaging and encourages exploration. Many users enjoyed piecing together the story through environmental storytelling and collectibles.
- Unique Horror Experience: The game is noted for its lack of cheap jump scares, instead relying on psychological horror elements, such as changing environments and unsettling audio cues, to create tension and fear.
- Replay Value: Several reviews mention the game's multiple endings and the incentive to replay for different experiences, which adds depth to the narrative.
The main cons of the game
- Limited Gameplay Mechanics: Many users noted that the game lacks action elements and is primarily a walking simulator with minimal puzzles, which may not appeal to those looking for more interactive gameplay.
- Short Length: Some players found the game to be relatively short, completing it in around 2 to 4 hours, which may not justify the price for some.
- Ambiguity in Storytelling: While the plot is intriguing, some players felt that certain aspects were unclear or left unresolved, potentially leading to confusion about the narrative.
The features or elements that are missing from the game according to users
- More Gameplay Variety: Users expressed a desire for additional gameplay mechanics, such as more complex puzzles or interactive elements that could enhance engagement.
- Greater Clarity in Story Elements: Some players wished for clearer explanations or more context regarding the story, as certain plot points were perceived as vague or difficult to understand.
- Increased Randomness or Replayability: A few reviews indicated that after multiple playthroughs, the lack of random elements could lead to a feeling of repetitiveness, suggesting a desire for more variability in experiences during subsequent plays.
Summary
- Overall, Layers of Fear is praised for its atmospheric storytelling and psychological horror, though it has its share of criticisms regarding gameplay depth and narrative clarity.
Summary generated on:
GAMERS Score
Average score from 1323 votes. 219 players anticipated the game.
Layers of Fear (2016) Description
Layers of Fear is a first person horror game created by Polish developer Bloober Team (known for games like A-Men 2 and BRAWL) with the view of Windows PC. The game creates a dark, psychedelic experience combining themes of madness and classical paining. The creators mixed up elements characteristic to classic horror movies, as well as solutions used in Amnesia series and games like Antichamber, Dear Esther, or Gone Home.
In the game you take on the role of a 19th-century painter striving to finish his masterpiece. In order to reach that goal you have to explore his manor in search of needed items. However, the protagonist struggles with mental problems, turning exploration into chaotic travel through the artist’s troubled mind, during which you learn of his past and the history of his family. The story is non-linear, and you unfold it by witnessing strange occurrences, reading notes scattered across the house, or listening to the hero’s memoirs.
You explore the game’s world and interact with various objects in first person perspective. This pattern resembles what was used in Amnesia: The Dark Descent, where seemingly simple tasks (e.g. open the door with a key) turn out to be long and terrifying journeys. Bloober Team further enriched gameplay with logic puzzles and short action sequences.
In the game you can use various objects (grand piano, chains, levers, buttons), open cabinets, drawers, or doors, and read notes left here and there. You cannot use a weapon or any other self-defense tools, and the game features no HUD bars (like a sanity bar), although confronting visions haunting the hero may lead to his “death”. Occasionally, sudden bogeys come out from nowhere, raising the tension. Gamplay tempo is also increased by dynamic environment, whose appearance, state, and set-up constantly change in ways that contradict logic, often making it necessary to change your direction.
Layers of Fear is built on Unity 3D engine, whose potential was used to create richly detailed locations. In order o make the game even darker, the developers created a network of claustrophobic rooms and narrow hallways, and properly used scarce lighting and specific color saturation. The protagonist’s house – a vast Victorian-style manor – is filled with disturbing paintings, most of which were created specially for the game. The game engine proves its worth especially when rooms are shifting their shape or laws of physics are diverted. Such occurrences are often accompanied by impressive particular effects and evocative visual filters.
The proper atmosphere is further enhanced by soundtrack made up of many classical pieces, as well as characteristic piano tunes and 19-century popular music.
Last updated on September 19, 2015
3
GAMES
in Layers of Fear Game Series
Game Series
Layers of Fear Series
Layers of Fear is a series of adventure games maintained in the convention of psychological horror, developed by the Polish company Bloober Team - an independent development studio founded in 2008. A strong inspiration for the creators of the first part was a playable teaser of the long-awaited but never completed Silent Hills - the next installment in the cult horror game series from Konami studios. The reference to such a famous title attracted the attention of both domestic and international players, and the game's success motivated the developers to work on the next projects of this ilk.
3 video games
Layers of Fear (2016) Summary
Platforms:
PC / Windows February 16, 2016
Switch February 21, 2018
PlayStation 4 February 16, 2016
Xbox One February 16, 2016
Developer: Bloober Team
Publisher: Bloober Team
Layers of Fear (2016) System Requirements
PC / Windows
Minimum: Intel Core 2 Quad Q8400 2.66 GHz, 4 GB RAM, graphic card 1 GB GeForce GTX 550 Ti or better, 3 GB HDD, Windows 7
Recommended: Intel Core i5 3470 3.2 GHz, 4 GB RAM, graphic card 3 GB GeForce 660 Ti or better, 3 GB HDD, Windows 7
Layers of Fear Will Get a Movie Adaptation
Bloober Team informed about signing a contract with Project Nerd Boss. It includes the production of a film adaptation of the horror game Layers of Fear.
movies & tv series
Paul Wozniak
April 21, 2020
Layers of Fear: Inheritance DLC announced, coming out next month
The story-based DLC Layers of Fear: Inheritance will let you play as the daughter of the original game's protagonist. The add-on is coming out next month.
video games
July 4, 2016
Layers of Fear arriving to PC, PlayStation 4, and Xbox One in February
Fans of horror genre should mark February 16 in their calendar, since this is the release date of Layers of Fear, a psychedelic story of an insane painter by Polish developer Bloober Team.
video games
January 21, 2016
Layers of Fear is a New Psychodelic Horror Game by a Polish Indie Dev Coming to PC
Polish indie developer Bloober Team announced Layers of Fear, a psychedelic horror adventure game about an insane painter. The game is promised to stand out with its constantly shifting environment and thick atmosphere.
video games
August 5, 2015