Jagged Alliance Video Game Series
Video Games Encyclopedia by Gamepressure.com
Jagged Alliance: Rage!
Strategy 06 December 2018
Another installment in the iconic turn-based strategy game series. The players get to command a group of mercenaries tasked with eliminating a drug lord, who holds the tropical island in his iron grip.
Jagged Alliance: Flashback
Strategy 21 October 2014
Next entry in the turn-based strategy series initiated in 1994, focusing on the actions of a special group of mercenaries ready to take on almost any task for a price. This time the title was developed by Danish studio Full Control, responsible for the new version of classic game Space Hulk. In terms of the plot, we are dealing here with a kind of prequel. According to the subtitle of the game, its action takes place before the events known from the first part of the series.
Jagged Alliance Online
Strategy 15 September 2012
A browser version of a popular turn-based strategy game brand, allowing you to take control of a mercenary branch. The whole is based on the solutions of its predecessors and is a cocktail of real-time strategy, turquoise and cRPG, complemented by social networking and MMOs. The player, realizing the assumptions of the campaign, follows the situation on servers, takes part in battles, forms alliances, and learns about the movements of enemies.
Jagged Alliance: Back in Action
Strategy 09 February 2012
A complex remake of the iconic game Jagged Alliance 2, developed by Coreplay. The game builds on a non-linear campaign that takes the players to a fictional country of Arulco ruled with an iron fist by Queen Deidranna, who came up with a scheme and deprived Enrico Chivaldori - the player’s employer - of his rightful crown. As one might easily guess, the player is tasked with ending this reign of terror and shooting the usurper down in flames. As in the original release, in Jagged Alliance: Back in Action, one leads to battle a team comprising diverse soldiers, each exhibiting a unique set of features and abilities that are developed through the experience they gain on the battlefields; one might also boost their performance with new weapons and armors. Arulco has been divided into 50 sectors waiting to be conquered - often, a player has to throw himself at the mercy of the natives, who can offer some help or strengthen and join the team. In comparison to the original release, Jagged Alliance: Back in Action features not only refreshed visuals, but also a number of improvements - the most prominent being the abandonment of a turn-based system in favor of real-time combat. This new system requires the players to plan the actions for multiple characters at the same time. Moreover, the players get at their disposal a wide range of commands, with which they can order their soldiers to climb, crawl, and aim at specific enemies’ body parts.
Jagged Alliance 2: Wildfire
Strategy 08 March 2004
Jagged Alliance 2: Wildfire is an improved version of the popular turn-based strategy game introduced to global sales in the late 1990s. The enriched edition was based on an unofficial modification of the basic version of the program, created by a Russian named Serge Popov.
Jagged Alliance 2
Strategy 23 July 1999
The second part of the cult series of turn-based tactical games by Sir-Tech studio. As the commander of a group of mercenaries, we try to liberate the Arulco state from the reign of the bad queen. Between missions we manage the base, train soldiers and accept orders. The combat system itself offers a lot of options and games that enhance the realism of skirmishes.
Jagged Alliance
Strategy 02 September 1994
Jagged Alliance is the first installment of a series of tactical turn-based strategies, for which the development team of Sir-Tech is responsible. The player commands a group of mercenaries to clear Metavira's tropical island of enemies. Branch members have different skills and the success of individual missions depends on their proper use.
Jagged Alliance 3 (2006)
Strategy canceled
The next installment of the legendary series of strategy games. We recruit mercenaries, arm them and send them on missions. The combat system is turn-based and allows for very precise control of subordinates, including the parts of the body in which they will aim. As the campaign progresses, soldiers gain experience points and develop their own skills.