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Antonblast

Antonblast

PCPlayStationNintendo
Released

Release Date: December 3, 2024

Action, Platformers, Humorous, Crowdfunding, Indie Games, 2.5D, Side-scroll, Singleplayer

A dynamic 2,5D platformer, in which we play as a hammer wielding Anton or his co-worker Annie. In Antonblast we watch the action from the side, eliminating enemies and destroying the environment. The game was inspired by titles released for the Game Boy Advance handheld.

8.4

OpenCritic

9.6

Steam

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Ratings
[0:33] - Final Update Trailer Videos: 3
Screenshot Images: 8
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Antonblast is an action-packed platformer developed by the independent studio Summitsphere, whose portfolio includes the genre and stylistically related project Antonball Deluxe. The creation of this game was made possible thanks to a successful crowdfunding campaign on Kickstarter.

Plot

The main character of Antonblast is a demolition worker - Dynamite Anton. When one day Satan himself steals his spiritual collection, the protagonist decides to grab his great hammer (Mighty F'n Hammer) and set off on a journey through the Burner Peninsula to destroy everything in his path and regain what belongs to him. He is not condemned to solitary play, as the casino owner, Brulo, who has his own dispute with the ruler of hell, reaches out to him.

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Platforms:

PC Windows

PC Windows December 3, 2024

PlayStation 4

PlayStation 4 2026

Nintendo Switch

Nintendo Switch December 3, 2024

PlayStation 5

PlayStation 5 2026

Developer: Summitsphere

Publisher: Joystick Ventures

Age restrictions: 12+

Features

System Requirements

System Requirements for Antonblast Video Game:

PC Windows

PC / Windows

Minimum System Requirements:
Intel Core 2 Duo 2.1 GHz, 2 GB RAM, graphic card 512 MB Intel HD or better, 100 MB HDD, Windows 8.

Ratings

Game Ratings for Antonblast Video Game.

8.4

OpenCritic Rating

Game is Recomended by 91% of Critics. There are 34 Critic Reviews.

OpenCritic

The Gamerheads Podcast : by Mike Ryan

Antonblast is a delightful and silly platformer that successfully captures the spirit of those retro Wario-style games while still introducing some modern and fun twists. The fluid gameplay, vibrant visuals, and engaging mechanics make it a great pick for anyone who loves a good 2D challenge. The game can get pretty brutal and visually confusing, but its strengths far outweigh these minor issues, making Antonblast a fun and rewarding adventure.

Full Review

Niche Gamer: 8.5 / 10

It’s very easy to like the game’s characters thanks to how much personality they have, and things like the voice acted cutscenes are the cherry on top of the whole experience. If Pizza Tower looks a little too daunting, then look towards Antonblast for an easier entry into the world of fast-paced 2D platformers; you won’t regret it.

Full Review

God is a Geek: 9.5 / 10 by Lyle Pendle

ANTONBLAST is a sensational Wario style platformer with a flow unlike anything else, but you'll need to put the time in to master it.

Full Review
96%

STEAM Score

All Reviews: Overwhelmingly Positive (4,048)

STEAM
User Reviews Summary generated by AI

The main pros of the game

  • Visual and Audio Quality: The game features fantastic visuals, a vibrant art style reminiscent of classic cartoons, and a killer soundtrack that enhances the overall experience.
  • Fast-Paced Gameplay: ANTONBLAST emphasizes speed and destruction, offering a thrilling experience for players who enjoy high-energy platforming. The mechanics encourage players to smash through enemies and obstacles, creating a satisfying gameplay loop.
  • Creative Level Design: Each level is unique and introduces new mechanics, keeping the gameplay fresh and engaging. The boss fights are also highlighted as creative and memorable, adding to the game's charm.
  • Replayability: The game includes various modes such as time trials and combo chains, which encourage players to replay levels for 100% completion, providing a challenge for completionists.

The main cons of the game

  • Difficulty Spike: Many players noted that the game becomes significantly more challenging in the later levels, with some feeling that the difficulty is unfair or frustrating, particularly in boss fights and certain platforming sections.
  • Visual Clarity Issues: The game can be visually overwhelming, with cluttered screens and excessive screen shake making it difficult to track the character and obstacles, especially during fast-paced sequences.
  • Control Mechanics: Some players found the controls to be unintuitive or imprecise, particularly when it comes to managing speed and executing specific moves. The shared button mechanics for different actions can lead to frustrating moments.
  • Collectible System: The collectible mechanics, especially in terms of the time trial and combo challenges, can feel tedious and may require excessive backtracking, detracting from the overall enjoyment for some players.

The features or elements that are missing from the game according to users

  • Improved Checkpoint System: Players expressed a desire for more forgiving checkpoint systems, especially in levels with complex challenges where failing could mean restarting from the beginning.
  • Enhanced Visual Clarity Options: Suggestions were made for options to reduce visual clutter and improve readability, such as adjusting background brightness or minimizing screen shake effects.
  • Accessibility Options: Some players noted that the game could benefit from more accessibility features, such as clearer visual cues for hazards and better audio mixing to balance sound effects and music.
  • Better Communication of Game Mechanics: Users felt that the game could do a better job of informing players about mechanics and strategies, particularly during boss fights, where the lack of clear instructions can lead to confusion and frustration.

Summary

  • Overall, while ANTONBLAST is celebrated for its charm, creativity, and engaging gameplay, it also faces criticism regarding its difficulty, visual clarity, and control mechanics, with players hoping for improvements in these areas in future updates.

Summary generated on: