In the club | Manager Mode FIFA 07 Guide
Last update: 11 May 2016
Manager Mode main screen
Let's see, what do we have got in the main and first screen we'll see in the Manager Mode.
1. Present date;
2. Position in the league cup statistics and amount of points. In the picture, we can see that our team is twelfth and we've got no points. That's because it's the beginning of the season;
3. Club's budget. Check it regularly, especially if you're planning to buy something or someone. For more information about finances, check the Transfers and finances chapter;
4. Manager's mark. Increases with the in-game progress;
5. Team chemistry. Raises during the game, especially if you win. Helps increase team experience. High team chemistry means that players exactly know their roles on the pitch and they need less time to move from defence to attack;
6. Job security. This is how club's management rates your work. It increases with won matches, decreases when your team loses;
7. Fan support. Increases and decreases similarly to job security. Fans' sympathy results in amount of people coming to our matches.
Staff upgrades
Menu Staff Upgrades allows us to upgrade our club. Let's see, what can we do here.
There are 8 ways to improve the club's work. Each one is divided into 10 levels of advancement:
Striker Coach - upgrades strikers' factors;
Midfielder Coach - upgrades midfielders' factors;
Defence Coach - upgrades defenders' factors;
Goalkeeper Coach - upgrades goalkeepers' factors;
Negotiator - this upgrade allows us to buy better players for less money;
Scout - gives more information about players from other clubs and increases scouting efficiency;
Medical Staff - advances players' regeneration after an ordinary tiredness and serious injuries;
Stadium Manager - the most expensive upgrade. Increases number of seats on the stadium, which results in a bigger ticket income.
If you decided to work in a small club, I advise you to invest in Medical Staff and Stadium Manager. Bigger and richer teams may try to hire new coaches, negotiators, etc.