Level 04: Suburbs F.3.A.R. Guide
Last update: 11 May 2016
Start by eliminating few soldiers busy with the "clearing" operation [1]. Turn left behind the armored car, kill the enemies and enter the house through the garage door [2].
Upstairs go through the kitchen to go around the barricade then through the hole in the wall [1] go to the next building. Upstairs jump outside through the ruined wall. Eliminate smaller groups of the enemies and get to the slightly damaged house [2] which will lead you to the area with the soldiers.
Use the table standing against the fence [1] to get to the tiny square with the arbor [2]. Check the area because soon the single soldiers will appear there.
You will find few chests with rifles and grenades. Especially the electric ones will be useful because you will fight the mech [1]. Without the rocket launcher you will not defeat it so easy like it was before. The electric grenades will inactivate the mech for short period of time. Shoot at it, jump to another cover or replenish ammo. It is important to move and not to come to close to the opponent. After the fight go through the new hole in the fence and enter the building.
Cultists pretending to be corpses will attack you when you will move ahead. You will get to the stairs with the couch. Jump downstairs to go around it. Go through the kitchen and you will find the entrance to another building [1]. Find the stairs with the red curtain and go upstairs. [2] Then jump to the dark room. Some cultist will "watch TV" there. Throw a grenade at them and eliminate the survivors.
In the basement wait for the enemies to appear. Your position is quite good as the cultist may reach you only from two sides. After the fight you will have the vision in which you go towards the carousel [1]. After watching short cut-scene you will be in the center of the playground [2].
It is very disadvantageous position so you need to find quickly some cover. The building changed by the military will suite [1]. Beside a good position you will find the sniper rifle there. The fight is be over when the helicopter will have an emergency landing. Go to the fenced basketball court [#4.1]. You will find the mech waiting there for the pilot [2]. Make a good use of it .
Shoot a the building in front of you and clear the way [1]. Kill the soldiers and continue your march destroying other walls. By the end of the path leading through the row of the houses you will see a hostile mech [2]. It should not be a major problem if you avoid the laser beam.
When you leave the buildings go right. Kill the enemies and get to the burning helicopter [1]. A vision will start and to finish it you need to get to Fettel sitting on the bed. You will be again behind the mech's steering and go to the transformers field. To move on [2] you need to blow up the barrel on the left from the entrance and leave the mech.
When you kill the soldiers you will have to get on the other side of the field [1]. Pick the places without the electric discharge. Get to the building [2] where you will fight the enemies [#4.2].
When you pass the lifted gate you will fight the electric soldier covered with the energy shield [1].
You need to destroy the transformers [1] which give your opponent the power. The main obstacle are the minor enemies who appear one after another. When the last transformer blows up the boss will die and open the passage [2] to the next mission.