Side missions - QUEST 1: Protecting the Water Way | Side missions F3: BS Guide
Last update: 11 May 2016
Received from: Scribe Bigsley [Jefferson Memorial - Jefferson Museum and Gift Shop]
Walkthrough: During your conversation with Scribe Bigsley ask him about his problems with the caravans. He'll send you to officer Lepelletier. Exit Jefferson Memorial and fast travel to Rivet City. Once you're there ignore the large ramp leading to the aircraft carrier. Instead turn around and proceed to a lower level. It shouldn't take you too long to locate Lepelletier [#80]. Offer your help in dealing with the bandits. If you're playing as a typical mercenary you can also inform her that you'll want some kind of a reward when this is all over. Additionally - if you have a high Speech skill you can persuade her into giving you a plasma rifle with a couple of microfussion cells. Lepelletier will finally inform you that one of the caravans has just left Jefferson Memorial and you'll be sent in to protect it.
[#80]
Open the main map and notice that the caravan is already far away from Jefferson Memorial. As a result you should consider fast travelling to a different location. Irradiated Metro seems like a good idea. Head west and find an opening between large buildings. Turn north once you're close enough to the water. You can now take part in a battle between the guards and the bandits or you may notice that all fights have already ended [#81]. Notice that the water caravan driver has been killed. It would be a good idea to inspect his body, because he'll have a lot of bottlecaps and valuable items with him.
[#81]
Examine the body of one of the bandits that attacked the caravan. Aside from the standard equipment you'll also find a holotape. Play the tape using your Pip-Boy and you'll find out two things - other bandits will meet at Wilhelm's Wharf and the passcode is mirelurk stew. Proceed to the wharf [#82]. Upon your arrival you'll have to decide how you want to end this quest.
[#82]
Endings for a good character:
The most obvious solution to this problem would be to kill all the bandits [#83]. You can attack them by surprise or you can talk to their leader Split Jack and insult him during the initial conversation (for example, by making fun of his eyepatch). Defeating the raiders shouldn't be a big problem, however there's going to be a few of them so you should be using a plasma rifle or an equally powerful weapon.
[#83]
You can also resolve this situation peacefully. Start off by talking to the leader of the bandits, a man called Split Jack. Tell him the password (mirelurk stew), posing as one of the bad guys. Split Jack will order you to wear a metal helmet and a metal armor. Choose these objects from your inventory and when you look like other bandits talk to him again. This time you'll have to win a Speech challenge to convince him in stopping the attacks [#84]. I would recommend that you save your game before the second conversation in case the Speech challenge fails.
[#84]
It doesn't matter whether you've agreed to a peaceful or to a hostile approach. Return to Lepelletier in Rivet City. You'll find out that she won't be able to reward you with anything, but the brotherhood will surely have some kind of a reward. Proceed to Jefferson Memorial - Jefferson Museum and Gift Shop and share the mission report with Scribe Bigsley [#85]. As a reward for your efforts you'll receive a Gatling laser with ammunition, a plasma pistol with ammunition, Enclave's power armor and Enclave's power helmet.
[#85]
Ending for a bad character:
Start off peacefully by approaching the bandits and talking to their leader Split Jack. Prove to him that you're one of the bad guys by telling him the password (mirelurk stew). Split Jack will give you a metal helmet and a metal armor. Wear these objects AND before you initiate a second conversation leave this area. More far away from the wharf and order your followers to stay put [#86]. This is a very important thing, because otherwise you wouldn't be able to achieve the outcome you're going for.
[#86]
Return to the wharf and talk to Split Jack again. This time you'll want to choose the second option from the list [#87], challenging him to a duel for the leadership in his gang. Split Jack will agree to your proposal and he'll present you with a choice of melee weapons. A combat knife should do the trick.
[#87]
Notice that as soon as the conversation has ended you'll start the fight. Quickly open your inventory and choose the melee weapon you agreed to a few seconds earlier. Don't forget that you can't use any real guns, because you would have been attacked by Split Jack's friends. The same goes with using followers and that's why you had to move back. Keep attacking your opponent [#88] and make sure to activate V.A.T.S. from time to time to make this duel even easier.
[#88]
Once you've defeated Split Jack you'll initiate a short conversation with one of the members of his gang. You won't be nominated as a new leader of the gang, however you will be allowed to help your new colleagues in getting their hands on the ransom for the caravan. Return to Rivet City and talk to Lepelletier. You can persuade her into giving you 200 bottlecaps or you can try winning a Speech challenge [#89]. If the challenge succeeds she'll have to pay you 500 bottlecaps. Listen to her warning and don't talk to her again unless you want to start a fight. You should also know that you won't have to return to Scribe Bigsley.
[#89]