Knothole Island's Huge Heat | The story Fable II: Knothole Island Guide
Last update: 11 May 2016
Prize: 750 renown points, Sun Key Trophy.
Unlocks: Augments shop.
In order to start this mission, you have to first leave the island. Once you're in a new location, info about a new quest will appear. Head over to Gordon at the Bowerstone Marketplace docks or go directly to Knothole Island using the menu.
Go talk with Chieftain. This time he'll complain about the terrible heat wave on the island. Your task is to bring rain. You will find the Storm Totem in the Sun Shrine. You also have find to dig up the Sun Key. Go along the path. Jump off the cliff #1 and head left. On your way you will have a little meeting with some Hobbes. Eventually you'll arrive at some ruins #2 with a digging spot among them. Get your shovel and dig up the Sun Key.
Go further and you'll jump down to the ground next to some houses. Follow the trail and you will reach the Sun Shrine #1. Go down the stairs and you'll reach a big room with a shining sphere #2. Remember that the sphere's colour corresponds to the kind of attack you have use on it:
Blue -attack with a sword;
Yellow - shoot it with a gun;
Red - hit it with a spell.
After you land your first hit on the yellow sphere, it will fly to the door on the right. It will turn blue, so attack it with your sword. The door on the left will open, and behind them you will see an expression statue #1. Use the "Chicken" expression - the statue fall and a yellow sphere will fly out of it. Shoot it with any gun you have. It will fly to the door and turn blue. If you won't make it in time, stand as close to the place it appeared as possible and shoot it with a gun - if you're close enough to the blue one, you should be able to hit it with your sword. The second door will open. This time use the "Laughing" expression. The sphere will turn red and after you use a spell it will fly to the door and change to blue. The middle door will be opened #2.
Go down. You will get to a big room filled with sand and Beatles #1. Further, you will reach some wooden stakes coming out of the ground #2. To open them, attack the blue sphere before you and afterwards turn around and shoot the yellow.
Go up the wooden stairs. Another sphere will appear in the distance, this time a yellow one #1. After you hit it, it will change colour to red and in the end to blue. You have to hurry and hit it with your sword. The gate on the left will open #2.
You will find yourself in a small Hobbes camp. Defeat the enemies and head to the camp on the left. There you will find a lever #1 which will open the next passage. Another wave of Hobbes will cross your way. Eliminate everyone in the next room. On the left, between some boxes, you will find a blue switch on the ground #2. You will open another door once you stand on it.
Run along the trail, swimming through the flooded rooms and eventually you will reach a corridor with flames #1. You can't cross them, so don't even try. Stand on the blue switch before you while looking out for the flame that burst from the ceiling from time to time. The gate on the left will open. Pull the lever and hit the blue sphere next to it. The sphere will fly to the other side of the room and turn yellow. Turn around and shoot it with your gun. The horizontal flames will start to disappear, giving you a chance to cross corridor. Around the middle, in the room on the right, you will find another lever which will completely switch off the flames #2.
Another switch on the floor will open the door before you. You will reach the last room. But before you activate the totem, you will have to deal with two waves of Hollow Men #1. After defeating them, approach the Storm Totem #2 and activate it.
Rain will start pouring from the sky and the main square will get flooded #1. Swim to the shore and head to Chieftain, where you will end your quest #2.