Knothole Island's Big Freeze | The story Fable II: Knothole Island Guide
Last update: 11 May 2016
Prize: 150 renown points, Ice Key Trophy.
Unlocks: Cosmetics shop.
Head to Gordon, you'll find him at the docks in Bowerstone Market #1. You'll be asked for help in saving the island from snow, which is giving inhabitants a really hard time. After accepting the quest, you'll receive some presents: One Burned Calorie Potion, Solar Shielding Spectacles, Knothole Island, Vol I, Assassin Gloves and Knothole Knight Boots. Get onto the ship and go to the island. After getting there #2, go to Chieftain - he'll tell you what you have to do next.
Before you head to the Ice Shrine where you will activate the first of two Sun Totems, you have to find the Ice Key, which is buried on top of one of the mountains. Go along the path, eliminating Hobbes Shadows and a Werewolf Shadow. Once you get to the top, dig up the key #1. Head to the next mountain #2, where the entrance lies. Unlock it and go inside.
Go forward and you'll reach a little bigger room with Hobbes. After dealing with the enemies, shatter the stalactites blocking your way #1 and jump into the hole. After a quite long flight, head forward. The next passage is blocked by a big piece of ice #2, which you unfortunately cannot destroy with your sword, gun or magic. In the centre you'll find a lever, pull it and the ice block will melt.
In the next room you'll face a similar situation, but definitely more difficult. In the centre there is a frozen lever, a passage with three ice blocks behind it #1 and a passage on the left and right side. Whichever you approach, it will get blocked and you'll be attacked by Werewolf and Bandit Shadows. After you defeat them, the gate will open. Go right, the riddle there is easier. At the end of the path, you'll find a lever #2 and some electric fields blocking the way. In order to get to the other side, you have to attack the appropriate shining spheres with your sword. Each sphere is assigned to one or more electric fields.
You have to cross four fields. The table below shows you which field is activated by which sphere (+ mark).
+ | - | - | - |
+ | - | + | + |
- | + | - | + |
+ | + | - | - |
Sphere 1 | Sphere 2 | Sphere 3 | Sphere 4 |
To unblock the passage, hit the spheres in this order (starting from the left): 1, 3, 4. G to the lever and pull it to melt the first of three ice blocks.
After returning to the main room, you will be attacked by some more Shadows #1. Get rid of the enemies and head to the room on the opposite side. This time the task will be quite difficult and will require concentration and the ability to make quick decisions. Before you start the task, assign a long range spell (I'd suggest Inferno or Shock) to the lowest level. In order to get to the next lever, you have to attack the sphere using the right attacks #2, depending on its colour:
Blue -attack with a sword;
Yellow - shoot it with a gun;
Red - hit it with a spell.
Altogether, you have to attack it 10 times (each one corresponds to one torch on the other side of the room). The sphere's colour will change into the following: blue, yellow, red, blue, red, yellow, blue, red, yellow, blue, blue. The last sphere will approach very close to the electric field #1 and you will have to get to it very quickly, because you don't have much time. Eventually, pull the lever #2. You will melt the 2nd lock of ice. Return to the main room.
Shadows will appear once more. Once the last of them is dead, the lever in the centre will be treated with a nice blast of fire #1. Use it to melt the last, 3rd block of ice #2.
Head along the cleared path. You will arrive at a cave with lava. Once you get down, you'll be attacked by Werewolf Shadows #1. The Sun Totem is on the right, you have to jump even lower to get to it #2.
After you activate it, you'll be automatically teleported outside, where all the snow is gone and the island is sunny again #1. Return to Chieftain #2 - on your way you'll be attacked by some Beatles - to end the quest, gain a trophy and renown points.