The Tattered Spire | Storyline Fable II Guide
Last update: 11 May 2016
The Tattered Spire
When you're prepared, head to the docks, where Hammer is waiting for you. Go to the harbour, from which you will travel to the Spire. Unfortunately you must leave behind your weapons and the dog. After agreeing on the conditions, you will set sail.
First day
Follow everyone. The guards won't let you get lost. You will meet Bob, one of the recruits, who you will meet again later on. You will be brought to some stairs, with Lucien standing on them. After his short speech, everyone will go to sleep.
You will wake up in a barrack, in a new suit and with a collar, which takes your experience points for being disobedient. When the commandant calls you, go to him at once. On your way you will see Bob, who's guarding Garth. Unfortunately you can't save him right now, so just follow the trail. When you reach your destination, you will have to do what the commandant tells you. If you don't - you lose your experience. You have 10 second to choose (or not) from two gestures.
Week 38
After positively passing the trust test, report at the prison. One of the guards wants to have a meal, and you will have to guard the prisoners. The guard will warn you not to feed them, and if you won't listen to him - you lose experience points. You will have 3 minutes to choose, if you want to feed them (you will get good points), or starve them (you will get evil points). The lever on the right is used to drop the food. The choice is yours.
Week 137
You will be once again called to the commandant. This time you will have to choose to kill (or not to kill) Bob. You have 10 seconds for each decision. Similar to the prisoners case - killing him will give you a couple evil points, and if you spare him, you will lose some experience points, but gain good points. The choice is yours.
Many years later...
You will be called to the commandant for the last time. Being worried about getting no reports from one of the guards, he will order you to check what's wrong. When you arrive, search the dead guard's body. After a while Garth will show up behind you. He has now enough Will, to take off your collar. It's time for the final showdown. Run to the commandant's office, eliminating all threats in your way. The guards protecting him are stronger than the ordinary ones. When the commandant falls, Garth will gain even more experience, and he will help deal with the other guards.
Run to the boat, you will encounter a group of enemies, but you will take care of them quickly, with the help of your companion. You will arrive at Oakfield, where you will get back your old equipment and the dog.
Prize: 5000 renown points, Broken Spire Collar.