Game Mechanics - Units - Infantry units - part 3 | Units Empire: TW Guide
Last update: 11 May 2016
Native Musketmen Auxillary
Description: very weak musketeers and in addition they are not very numerous. In fact it is good to have them in your army. They can hide very well on the battlefield and they are quite cheap. The other thing is that, in my opinion, they can better guard conquer Indian tribes.
Armies: France, Spain, Netherlands, Great Britain
Native Warrior Auxillary
Description: they can be ignored. They can kill some militia for example but the better choice is to wait for better troops (that can use guns) and then recruit them.
Armies: France, Spain, Netherlands, Great Britain
Nizam-I Cedit Infantry
Description: European Doctrine needed. The next, after Isarelys and Beylik Janissary Musketeers, kind of infantry in which you can invest as many money as you want. It is very similar to the line infantry and it will be good at the battlefield. It should be a base of your army.
Armies: Ottoman Empire
Nizam-I Cedit Light Infantry
Description: European Doctrine needed. It is a copy of European light infantry. They have the longer shooting range than the line infantry and they are able to deploy stakes. Quite good unit if it is used as a support for line infantry units.
Armies: Ottoman Empire
Nizam-I Cedit Rifles
Description: European Doctrine i Machined Rifling needed. Similar to Rangers from the European army. They have good accuracy and great reloading time and shooting range. They are very useful to kill some infantry units and charging cavalry. They cannot fight in close combat.
Armies: Ottoman Empire
Pikemen
Description: they are very useful with the charging cavalry. Unfortunately they cannot fight with musketeers. In addition they have less defense points that colonial pikemen. That's why it is so important to equip other units with bayonets. Pikemen have to been replaced with more universal shooting units.
Armies: Austria, France, Spain, Netherlands, Prussia, Republic of Poland, Sweden, Great Britain
Pandours
Description: better than Firelock Armed Populace but they cannot manage even with militia. They can hide in grass but even that ability cannot help them. They can be deployed in cities as peace keepers.
Armies: Austria
Prussian Jaegers
Description: Machined Rifling needed. They are typical shooters. The have very good accuracy, reloading time and shooting range. They can be used to kill infantry units and charging cavalry. They are very poor in close combat ( do not charge with them).
Armies: Prussia
Rangers
Description: not very numerous infantry with worse stats that the typical line infantry. They can hide and they have very good shooting range - as a matter of fact they can be used to organize some traps. They don't use bayonets, so they won't be able to fight in close combat.
Armies: Thirteen Colonies, Great Britain
Régiments Étrangeres
Description: they have worse stats than typical line infantry but they can be trained faster. They are good if you want to use them as a reinforcement for your border army. The disadvantage of this unit is a maximum number of regiments that you may have in your army.
Armies: France
Republican Guard
Description: great unit. They are not as good as Rangers in shooting but they are very good in defense and close combat. If you have a lot of money you can try to train them. This unit is available in republics only
Armies: Netherlands, Thirteen Colonies
Riflemen
Description: Machined Rifling needed. This unit is great in shooting. The have very good accuracy and short time of reloading. In addition shooting range is tremendous. The only flaw is close combat abilities - they cannot fight in this way.
Armies: Russia, Republic of Poland, Netherlands, Thirteen Colonies
Royal Ecossais
Description: they are very good and numerous (160). They have better stats than line infantry and very good morale level (it can influent other units in the army). Good accuracy and short time of reloading is also significant. Unfortunately they are expensive and they have a limit of maximum number of regiments in the army.
Armies: France
Semenys
Description: very poor unit. They can be useful only at the very beginning but you must quickly change them with other units (for example Azzars).
Armies: Ottoman Empire
Sepoys
Description: sepoys are very similar line infantry. They have slightly lower stats and price. In addition they are available he colonies. As a matter of fact you will have to chose between them and VOC infantry. Choose them if you want to save some money.
Armies: Netherlands
Siberian Hunters
Description: not so numerous infantry with a bit worse stats than in the line infantry. They can hide and they have very good shooting range - as a matter of fact they can be used to organize some traps. They don't use bayonets, so they won't be able to fight in close combat.
Armies: Russia
The Black Watch
Description: very good and numerous infantry. They have better stats than line infantry: effective in close combat, proper shooting range and reloading time. The next thing is that they have very high morale (that can influence nearby allies). Only one flaw: very expensive.
Armies: Great Britain
Tirailleurs
Description: Machined Rifling needed. Tirailleurs are typical shooters. The have very good shooting range, great reloading time and accuracy. These stats must be balanced with average abilities of fighting in melee combat.
Armies: France
VOC Infantry
Description: line infantry that can be recruit in at the colonies. If you like infantry then VOC soldiers are ideal for you. If you do not have enough cash, then you be interested in cheaper sipays.
Armies: France
Windbuchse Jaegers
Description: Windbuchse needed. Similar to Jaegers - not so numerous but with slightly better stats. Unfortunately they are much more expensive than them. In addition they are available at the end of the campaign. Their advantage are very good hiding abilities.
Armies: Austria